Commit graph

3 commits

Author SHA1 Message Date
Magnus Norddahl
8de520e9e1 - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
- remove gl_ prefix for model functions that are no longer GL specific

(cherry picked from commit 31abe3df7e)

# Conflicts:
#	src/gl/models/gl_models.h
#	src/gl/scene/gl_scene.cpp
#	src/hwrenderer/scene/hw_sprites.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/hwrenderer/textures/hw_precache.cpp
2018-05-24 10:25:05 +02:00
Christoph Oelckers
e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Magnus Norddahl
7bb92812b8 - Move models into r_data 2017-11-25 13:19:00 +01:00
Renamed from src/models/models_md2.cpp (Browse further)