Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
a53bfa7113 - Fixed a few bufs in the parser for composite textures.
- Changed: When loading Zips all patches in the patches/ directory should
  be loaded, not only those used by a texture in TEXTUREx. 
- Disabled timidity_mastervolume for the internal Timidity again because
  with the altered volume calculation it is no longer needed and the default
  volume is on the same level as OPL and FMOD.


SVN r909 (trunk)
2008-04-13 11:40:53 +00:00
Christoph Oelckers
6b2a7b8b03 - Added Martin Howe's morph system update.
- Added support for defining composite textures in HIRESTEX. It is not fully tested
  and right now can't do much more than the old TEXTUREx method.
- Added a few NULL pointer checks to the texture code.
- Made duplicate class names in DECORATE non-fatal. There is really no stability
  concern here and the worst that can happen is that the wrong actor is spawned.
  This was a constant hassle when testing with WADs that contain duplicate resources.


SVN r905 (trunk)
2008-04-12 15:31:18 +00:00
Christoph Oelckers
f7a1fb3978 - Removed some unnecessary morphing code.
- Fixed some bugs in the HIRESTEX parser.
- Added floating point support and #include and #define tokens to 
  FParseContext  Not used yet.
- replaced the value scanning code in FParseContext::GetToken with
  calls to strtol.


SVN r893 (trunk)
2008-04-08 17:25:19 +00:00
Randy Heit
d2c275bbb3 - Changed FScanner so that opening a lump gives the complete wad+lump name
rather than a generic one, so identifying errors among files that all have
  the same lump name no longer involves any degree of guesswork in
  determining exactly which file the error occurred in.
- Added a check to S_ParseSndSeq() for SNDSEQ lumps with unterminated final
  sequences.
- Fixed: Parts of s_sndseq.cpp that scan the Sequences array need NULL
  pointer checks, in case an improper sequence was encountered during
  parsing but not early enough to avoid creating a slot for it in the array.


SVN r874 (trunk)
2008-04-03 03:19:21 +00:00
Christoph Oelckers
868782a843 - Fixed: The HIRESTEX parser didn't check if a graphic specified in a remap
command actually existed.
- Fixed: My $Limit fix from yesterday didn't work because NearLimit was
  an unsigned byte and the comparisons with -1 didn't work. Made it a
  signed word instead.
- Made sfxinfo_t::Link an unsigned int because it limited the amount of 
  usable sounds to 65535. 

SVN r869 (trunk)
2008-03-30 08:32:44 +00:00
Christoph Oelckers
d5c3693fd9 - Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx.
- Added "Shaded" as a valid parameter for DECORATE's RenderStyle.
- Added Karate Chris's patch for a MAPINFO option making Strife conversations
  not halt the game.
- Extended the $limit fix that $alias and $random definitions can have their
  own $limit now.
- Fixed: When resolving a linked sound the limit of the current sound was
  ignored and the one of the referenced sound being used. This was particularly
  noticable when using the chaingun in a group of Zombiemen.
- Added a namespc parameter to FWadCollection::CheckNumForFullName which is
  used when a normal lump name has to be looked up and changed all
  CheckNumForFullName/CheckNumForName combinations in the source to use
  the extended version of CheckNumForFullName only to have consistent
  behavior for lump name lookup. 

SVN r865 (trunk)
2008-03-29 22:59:41 +00:00
Christoph Oelckers
5dfc81af36 - Changed license for r_data.cpp because there isn't anything of id's original
code left in that file.
- Cleaned up r_data.cpp.
- Fixed: FTextureManager::FindTexture should not print error messages if it
  doesn't find the texture.
- Added Karate Chris's patch for fixing Strife quit messages.


SVN r718 (trunk)
2008-01-27 09:38:37 +00:00
Christoph Oelckers
1b28557341 - Got rid of most TexMan.AddPatch calls because they are no longer needed.
- Got rid of R_InitPatches because the new texture init code needs to preload
  everything to work correctly.
- Rewrote texture manager initialization to order textures primarily by WAD 
  rather than by type. This way later textures will always override earlier 
  ones. The only exception is that TEX_MiscPatch are only used as a fallback
  if nothing else can be found.
- Optimized the tryany case of FTextureManager::CheckForTexture. It is not
  necessary to scan the hash chain twice. The required information can be
  retrieved during the first pass as easily and even offers a little more
  control.
- Made FFont destructor virtual.
- Added 'Ice' translation to DECORATE.

(Caution: Not fully tested yet!)

SVN r715 (trunk)
2008-01-26 23:20:34 +00:00