- reverted removal of AddPatch call in crosshair initialization.
- Modified makewad.c so that it doesn't write file names with '[]^' to the dependency file. Apparenly make
can't handle these names and an incomplete list is still better than something that doesn't work at all.
SVN r719 (trunk)
- Fixed: The FMOD stream player must specify whether it wants to play the
sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.
SVN r565 (trunk)
behind because it couldn't delete them.
- added a $MidiDevice option to SNDINFO which can either set the preferred
MIDI device for a song to Timidity or Windows' standard MIDI device.
The reason for this: About 80% of my MIDI music collection sounds better
with Timidity and the other 20% with Windows' standard synth and I'd like
to be able to use each with the one that sounds better. For MUS files you
can also force the use of OPL playback.
- added telefrag option to A_SpawnItemEx.
SVN r545 (trunk)
returning from one function to another function when the function that
was called was used as part of an expression.
- Fixed: Using Thing_Hate with arg0 (hater) set to 0 from an open script
could crash.
- Fixed: Some items along ledges in Hexen's MAP32 (Orchard of Lamentations)
appeared at the bottom of the ledge (and consequently inside it) instead
of on top of it because the items were placed directly on the lines.
AActor::LinkToWorldForMapThing() needs to use the original R_PointOnLineSide()
code to handle situations like this. Previously, it just used the original
code for straight horizontal/vertical lines and used the new code for
diagonal lines.
- Fixed: FWadCollection::MergeLumps() used in incorrect realloc.
- Fixed: FPlayList::NextLine() did not properly handle blank lines in the
playlist.
- Changed: Decals now use lightweight thinkers instead of actors. (76 bytes
versus 396, so you save 320k if you have 1024 decals present.)
- Fixed: Wads added with pullin were loaded immediately after the IWAD.
Exec files are now processed immediately before -file but after autoloading
wads in D_DoomMain().
- Fixed: sdl/i_system.h unconditionally defined SHARE_DIR, preventing
redefinition from the command line.
- Fixed: The standard way to include SDL.h is <SDL.h>, not <SDL/SDL.h>.
- Fixed: Returned FActiveInterpolation::HashKey()'s return type to size_t,
avoiding a pointer truncation warning.
SVN r30 (trunk)
behavior.
- Fixed fix: ParseActorProperties() still wasn't sending + or - to
ActorFlagSetOrReset().
- Fixed: [GZ] An item without use state won't be removed when being picked up.
The call to GoAwayAndDie is missing.
- Fixed: [GZ] A_GiveInventory sets the amount to give to a value passed to
this function. This is ok for everything except Health items. They should
give their original amount multiplied with the passed parameter.
- Fixed: Potential buffer overrun when launching timidity.
SVN r21 (trunk)