Commit graph

18 commits

Author SHA1 Message Date
Christoph Oelckers
a4d61e6fb1 - everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with.
System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
2018-12-06 20:12:15 +01:00
Magnus Norddahl
85f5f897d7 - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
Magnus Norddahl
5464d2a577 - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
Christoph Oelckers
f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
Magnus Norddahl
a8b79a28c8 - Disable model rendering in the software renderer 2017-11-29 22:18:21 +01:00
Magnus Norddahl
4545539045 - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
Magnus Norddahl
11e5759913 - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
Magnus Norddahl
a663f71a9f - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
Magnus Norddahl
00f6ed45a2 Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
Magnus Norddahl
5fdbbc4f9e Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
Magnus Norddahl
58495ea714 Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
Magnus Norddahl
8ad132b64f Execute scene slices on worker threads 2017-02-04 16:45:36 +01:00
Magnus Norddahl
d9e545a519 Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
Magnus Norddahl
f50532af8a Reorder scene setup to do the stuff that can't be threaded first 2017-02-04 14:20:58 +01:00
Magnus Norddahl
5bae06a3c6 Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
Magnus Norddahl
6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
Magnus Norddahl
45f623faf4 Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00