Magnus Norddahl
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7acb492852
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
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Magnus Norddahl
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265df4b797
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- Change shadowmap resolution from 1024 to 128
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2017-06-03 21:19:34 +02:00 |
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Christoph Oelckers
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fea4079b7c
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
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Christoph Oelckers
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59b684bdbc
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- moved the segs array into FLevelLocals.
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2017-03-16 21:34:04 +01:00 |
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Magnus Norddahl
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b660493051
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Add menu option for disabling shadow maps and detecting if storage buffers are available or not
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2017-03-10 19:10:40 +01:00 |
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Magnus Norddahl
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b281a697ce
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Document the algorithm used for generating the 1D shadow maps
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2017-03-08 14:12:59 +01:00 |
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Magnus Norddahl
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d09c3ad305
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Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree
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2017-03-08 13:31:19 +01:00 |
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Magnus Norddahl
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850e61d1c9
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Add shadow test to sprites
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2017-03-08 00:34:08 +01:00 |
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Magnus Norddahl
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538d516c9a
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Upload shadow map index for each light to main.fp
Move storage buffer binding location
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2017-03-02 18:07:47 +01:00 |
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Magnus Norddahl
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62c285f7b3
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Create a shadowmap texture and upload light list
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2017-03-02 16:19:06 +01:00 |
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Magnus Norddahl
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7a4b01471d
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Add class updating and managing the shadow map texture
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2017-03-02 16:19:06 +01:00 |
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