drfrag666
0ba2b0e89b
Revert "Revert "- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically.""
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This reverts commit 0964fd7108
.
2018-06-18 20:45:43 +02:00
drfrag666
2fadfe53b4
- Fixed zdoom.rc for VS, _MSC_VER was not defined for the RC.
2018-06-18 18:40:25 +02:00
Christoph Oelckers
f2ee31acfd
Remove unnecessary check for the ending brace.
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(cherry picked from commit 211bd0b1b0
)
2018-06-18 10:12:25 +02:00
Christoph Oelckers
72136c627c
Fixed: End of file detection in MAPINFO parser was not correct
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It should check for the special "End" flag instead of trusting that if the last token was a closing brace, all was correct. This can fail if the last token in a multiline string is a brace.
(cherry picked from commit 243787d19a
)
2018-06-18 10:12:24 +02:00
Erick Tenorio
a94778ca4d
Save item statistics
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Items are now saved into save games and are displayed on the statfile
(cherry picked from commit c91d4750f3
)
2018-06-18 10:12:23 +02:00
Magnus Norddahl
087f709637
- fix Software models don't display over nonexistent sprites
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(cherry picked from commit bce49ad7c8
)
2018-06-17 18:55:44 +02:00
alexey.lysiuk
7425a73d90
- prevented crashes caused by inconsistent status bar
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Incorrectly initialized or deliberately broken status bar could lead to integer division by zero and null pointer dereference
class BuggyStatusBar : DoomStatusBar
{
override void Init()
{
// No super.Init()
}
}
(cherry picked from commit 832de42c24
)
2018-06-17 18:55:43 +02:00
Magnus Norddahl
34500a6324
- move DrawArray and DrawElements to PolyTriangleDrawer
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(cherry picked from commit a91147a3a5
)
2018-06-16 19:59:22 +02:00
Magnus Norddahl
db8c8c5ac3
- add support for using FModelVertex as input to the softpoly vertex shader
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(cherry picked from commit 9ba26a5ece
)
2018-06-16 19:59:19 +02:00
Magnus Norddahl
380d90f532
- add GroupMemoryBarrierCommand
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(cherry picked from commit c9fd52340e
)
2018-06-16 19:58:39 +02:00
Magnus Norddahl
9bcd8aeb13
- remove unused VectoredTryCatch
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# Conflicts:
# src/win32/i_crash.cpp
2018-06-16 19:52:12 +02:00
Magnus Norddahl
ddbf2f3166
- remove unused DrawerCommand::DebugInfo
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(cherry picked from commit 628f6c32d9
)
2018-06-16 19:20:21 +02:00
Magnus Norddahl
0a265d028d
- use the worker threads to clear the stencil buffer
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(cherry picked from commit de67393b4e
)
2018-06-16 19:20:19 +02:00
Magnus Norddahl
fe940d09a6
- enable model rendering in the software renderer
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(cherry picked from commit 85f5f897d7
)
# Conflicts:
# src/polyrenderer/scene/poly_playersprite.cpp
# wadsrc/static/menudef.txt
2018-06-16 19:20:17 +02:00
Christoph Oelckers
d7c2274692
- 3.4.1
2018-06-14 08:59:10 +02:00
drfrag666
0964fd7108
Revert "- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically."
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This reverts commit dc8d32cb69
.
This is an experimental feature and should not be in the release.
2018-06-14 08:52:54 +02:00
alexey.lysiuk
807695783f
- fixed portal restoration on revisiting level in hub
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Added function to FLevelLocals to test if map is being reentered
https://forum.zdoom.org/viewtopic.php?t=60455
(cherry picked from commit 29d2e77840
)
2018-06-11 12:25:30 +02:00
Christoph Oelckers
ed5c2b21ac
- ZScript used the wrong variable for compatflags2.
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ii_* is merely the storage for info from the compatibility.txt lump.
(cherry picked from commit ae1fe041ee
)
2018-06-09 19:44:12 +02:00
alexey.lysiuk
c5b20b91ff
- fixed: flag CVars in ZScript referenced wrong addresses
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(cherry picked from commit 4a1f36623b
)
2018-06-09 19:44:11 +02:00
drfrag666
8ff20c98a5
- That cmath include was actually not needed (bad merge).
2018-06-09 14:46:34 +02:00
Christoph Oelckers
43c3d63786
- redirect script access to the compatflags CVARs to their internal shadow variables.
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This is needed so that MAPINFO settings for these flags don't get ignored.
(cherry picked from commit 1fdcacc337
)
# Conflicts:
# src/scripting/backend/codegen.cpp
2018-06-09 14:30:41 +02:00
drfrag666
f24f5e1bf9
- Clarify SSE2 option for software truecolor.
2018-06-07 20:06:48 +02:00
drfrag666
f48c52291c
- Fixed: the new savegame order didn't take into account custom filenames. Try to catch most custom names.
2018-06-07 11:43:13 +02:00
Magnus Norddahl
ee41e9d93a
- fix missing include
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(cherry picked from commit 2abf700c29
)
2018-06-06 08:49:18 +02:00
Magnus Norddahl
01332a1bde
- add dynamic lights to softpoly and software renderer models
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(cherry picked from commit 5464d2a577
)
# Conflicts:
# src/gl/scene/gl_spritelight.cpp
2018-06-06 08:49:08 +02:00
Magnus Norddahl
6a1722076a
- fix null pointer crash in softpoly
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(cherry picked from commit 61f379c88f
)
2018-06-06 01:52:07 +02:00
Christoph Oelckers
a8c0e67b21
- fixed autoaiming for unranged attacks.
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The abort condition for the extended checks must completely stop any further processing but the check for this was missing.
(cherry picked from commit 60b6dbadb2
)
2018-06-05 21:16:58 +02:00
Magnus Norddahl
f70715e25a
- fix software renderer dynamic lights not working properly in mirrors
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(cherry picked from commit f5386a706f
)
2018-06-05 21:15:12 +02:00
Magnus Norddahl
d0ff0bcaf2
- draw models in mirrors and portals at the right location in the software renderer
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(cherry picked from commit b74a9965b8
)
2018-06-05 21:15:12 +02:00
Rachael Alexanderson
196748236a
- fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
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(cherry picked from commit 512082b222
)
2018-06-05 20:10:13 +02:00
Marisa Kirisame
70c5886987
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
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(cherry picked from commit 477cf23fd2
)
2018-06-05 20:10:12 +02:00
Magnus Norddahl
28ec13b66c
- avoid using global variables in the inner fuzz drawer loop
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(cherry picked from commit 674b6ee85c
)
2018-06-05 20:10:11 +02:00
Magnus Norddahl
69c51ae8b7
- fix dynlight color not being applied on sprites
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(cherry picked from commit 51fd715404
)
2018-06-05 20:10:10 +02:00
Magnus Norddahl
2dff3af8cb
- fix softpoly colored fog bug in the new drawers
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(cherry picked from commit 9cd751ae7a
)
2018-06-05 20:10:09 +02:00
alexey.lysiuk
3712a2cea5
- fix crash on dying when player class has no death states
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https://forum.zdoom.org/viewtopic.php?t=60815
(cherry picked from commit 7009755c52
)
2018-06-05 12:26:02 +02:00
Christoph Oelckers
dc43bc5f0e
- fixed FMemArena to always return 16 byte aligned pointers.
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Unfortunately this turned out harder than expected because of FSharedStringArena making some strong assumptions about the underlying implementation.
(cherry picked from commit 2f6dc46f14
)
2018-06-05 00:04:31 +02:00
Marisa Kirisame
74f4c8a6dd
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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(cherry picked from commit fae514f30d
)
2018-06-05 00:04:22 +02:00
Rachael Alexanderson
4d238beb7b
- fixed - sector sounds were not translated through portal groups properly
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(cherry picked from commit 780ddd21bd
)
2018-06-05 00:04:04 +02:00
Magnus Norddahl
3e9f8e7679
- use a light array to simplify inner light math
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(cherry picked from commit e3c78ab838
)
2018-06-04 09:55:35 +02:00
Magnus Norddahl
f218485a57
- use affine dynlights in softpoly
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(cherry picked from commit 97f4cc1951
)
2018-06-04 09:55:33 +02:00
drfrag666
6d15e0eb89
Revert "- fix memory arena allocation alignment for 32 bit systems."
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This reverts commit 8f138a42e3
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This gives an assertion failed error in zstring.h with MinGW.
2018-06-03 20:50:04 +02:00
Christoph Oelckers
fccd77500f
- Fixed: Dehacked must not validate parameters for MBF special functions.
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These won't match the conditions.
Additionally this adds disassembly output for the synthesized replacement functions for diagnostics purposes.
(cherry picked from commit d18f5eecb4
)
2018-06-03 20:29:59 +02:00
Magnus Norddahl
a166f6a7ae
- replace the old rect drawers with new ones based on render styles
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(cherry picked from commit d425fb2d4a
)
2018-06-03 20:13:48 +02:00
Magnus Norddahl
b07c4c41c7
- always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer)
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(cherry picked from commit 25784c2e57
)
2018-06-03 20:13:12 +02:00
Magnus Norddahl
90e131b6fd
- always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (softpoly drawer)
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(cherry picked from commit 11bb626ab6
)
2018-06-03 20:11:22 +02:00
Christoph Oelckers
8f138a42e3
- fix memory arena allocation alignment for 32 bit systems.
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(cherry picked from commit 23fce56b5e
)
2018-06-03 20:01:43 +02:00
Christoph Oelckers
f6f25354d7
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
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This is necessary to be in line with P_LineAttack which does check for those.
(cherry picked from commit a851a5d151
)
2018-06-03 20:00:20 +02:00
alexey.lysiuk
53f66a6c4c
- fixed mouse cursor positioning in menu for Cocoa backend
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With video resolution scaling enabled engine coordinates of mouse cursor were wrong
(cherry picked from commit f8f1148c59
)
2018-06-03 19:59:28 +02:00
alexey.lysiuk
d645da3ccf
- fixed linking with sanitizer(s) enabled
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no more unresolved references to various functions
(cherry picked from commit b5274534d7
)
2018-06-03 19:56:19 +02:00
Marisa Kirisame
1afcd9b7c7
Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis
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(cherry picked from commit f74e74ac4b
)
2018-06-03 19:51:45 +02:00