Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00
Christoph Oelckers
952e47cfe4
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
Christoph Oelckers
bbb0778fd4
- scriptified Chicken and Pig - not tested yet, because other things have priority.
2016-11-22 12:21:55 +01:00
Christoph Oelckers
a2f4cd7cda
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
Christoph Oelckers
371712c53a
- turned everything I could into non-action functions.
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- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
d66631478a
- converted some Hexen stuff.
2016-10-17 23:27:34 +02:00