ZZYZX
b581648d6f
Destructible geometry - minor fixes and 3D floor support
2018-11-07 11:00:05 +01:00
ZZYZX
82a2bf3ac5
Single commit - destructible geometry feature
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# Conflicts:
# src/p_setup.cpp
2018-11-01 21:02:25 +01:00
alexey.lysiuk
acc943329b
Added null check for probe in SectorAction.OnDestroy()
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Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
Christoph Oelckers
d338ca3ec1
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
Christoph Oelckers
cf39af0642
- consolidated the sector action classes.
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This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers
9e2830a3db
- converted the rest of actors/shared.
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- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00