Commit Graph

9571 Commits

Author SHA1 Message Date
Marisa Heit 429aed85e1 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 01:57:43 -04:00
Rachael Alexanderson c6ea262baf Merge commit '8d7e400f8eaa964f359849df34306ade247cf850' 2016-11-01 01:52:33 -04:00
Marisa Heit 5df21fda68 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 00:18:56 -05:00
Marisa Heit 9388597443 Add 1 pixel tall and wide texture support to the renderer
- These require manual detection and overriding of the scaling factors to
  0, because a right shift of (32-0) bits wraps around to 0 and results in
  no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Marisa Heit 8d7e400f8e Fixed: DCanvas::FillSimplePoly must set dc_destorg
- dc_destorg is normally set to the upper-left corner of the view window.
  If there is a border, then this won't coincide with the upper-left
  corner of the screen, and DCanvas::FillSimplePoly would merrily write off
  the end of the screen buffer.
2016-10-31 22:34:46 -05:00
Rachael Alexanderson fb8c05bcb3 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-31 21:27:16 -04:00
Christoph Oelckers 6e6249f896 - reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Rachael Alexanderson 7333bdb57e - Changed helpful syntax error messages for mpmap, mprecordmap, and mpopen 2016-10-31 00:50:43 -04:00
Rachael Alexanderson bc319dce1d - Corrected syntax error messages for mpmap, mpopen, mprecordmap
- Added initial state for "multiplayernext" to prevent possible initialization errors.

- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.
2016-10-31 00:49:19 -04:00
Rachael Alexanderson 49cccfae42 - Added initial state for "multiplayernext" to prevent possible initialization errors. 2016-10-31 00:42:02 -04:00
Rachael Alexanderson 4c5723c10a - Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so. 2016-10-31 00:29:15 -04:00
Rachael Alexanderson beab686ca6 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 23:44:09 -04:00
Braden Obrzut 43b2584f79 - Fixed: Reference to freed stack object in R_FindPlane. This caused a massive slowdown (90% drop in total performance) in R_FindPlane when built with optimizations on in GCC6. Although I don't really understand why since the comparison should have been O(1) regardless of memory contents and even if the check failed every plane it would still be pretty fast, this is what they mean when they say that anything can happen when undefined behavior is triggered. 2016-10-30 23:27:29 -04:00
Rachael Alexanderson de2122e2aa Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 21:36:13 -04:00
Christoph Oelckers ede350ba36 - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
FishyClockwork 4fc5d527c6 Moved 'goodbye' from usdf.txt to usdf_zdoom.txt
I have undone all my changes to usdf.txt.
It should look like how it did before commit 0df6ba6
2016-10-30 20:30:32 +01:00
FishyClockwork 7c1f7aa81c Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
Kyle Evans 1502eae2ac Add XPM (X PixMap) version of ZDoom icon 2016-10-30 19:31:32 +01:00
FishyClockwork 8f2e9be70c Changed a description in usdf_zdoom.txt
Changed a description in usdf_zdoom.txt to be more truthful. It's not just one new field anymore.
(I really should learn to read these things before changing them.)
2016-10-30 19:30:56 +01:00
FishyClockwork 4a56d426c3 Actually put the new info in the proper section
Actually put the new info in the proper section in usdf_zdoom.txt
2016-10-30 19:30:55 +01:00
FishyClockwork 42be7bee93 For USDF treat Require/Exclude as unknown
For USDF treat Require/Exclude as an unknown keyword.
2016-10-30 19:30:55 +01:00
FishyClockwork f450a60f66 Undone changes to usdf.txt, updated usdf_zdoom.txt
Undone changes to usdf.txt, updated usdf_zdoom.txt
2016-10-30 19:30:55 +01:00
FishyClockwork c341bc0d3c Added restriction of Require/Exclude to ZSDF
Added restriction of Require/Exclude to ZSDF (namespace = "ZDoom";).
A warning will be printed if a Require/Exclude block is detected in USDF (namespace = "Strife";).
2016-10-30 19:30:54 +01:00
FishyClockwork f1a80770e1 Updated the USDF specs
Updated the USDF specs about 'require' and 'exclude'.
2016-10-30 19:30:54 +01:00
FishyClockwork b1880964fa Added two new sub-blocks for Choice blocks
Added two new sub-blocks for Choice blocks: Require and Exclude.
The syntax for both is the same as Cost blocks.

Require defines what item must be present in your inventory in order to show this choice/reply.
Exclude defines what item must not be present in your inventory in order to show this choice/reply.

If any Require/Exclude blocks are defined then this choice/reply will be hidden until all blocks of both types are satisfied.
2016-10-30 19:30:53 +01:00
Magnus Norddahl a7d06ddd77 Add texturing to triangle drawer 2016-10-30 08:18:55 +01:00
Rachael Alexanderson 6ea0baac3a - Next "pre" tag. 2016-10-29 22:49:34 -04:00
Rachael Alexanderson e2fa16c99e Actually - changed our minds - this is going to be 1.0. :) 2016-10-29 21:51:43 -04:00
Rachael Alexanderson 09961abeea - Version 0.1.1 tag 2016-10-29 21:44:30 -04:00
Christoph Oelckers 7f2350cf64 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-29 16:08:46 +02:00
Magnus Norddahl de8260ed8b Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 08:13:20 +02:00
Magnus Norddahl 87ea75169e Fix texturefrac out of bounds bug 2016-10-29 08:11:12 +02:00
Magnus Norddahl ea44a445af Improve drawer debug info details 2016-10-29 07:20:16 +02:00
Magnus Norddahl ea9b45d988 Change read access violations to be non-fatal 2016-10-29 06:50:09 +02:00
Magnus Norddahl deaced4bfa Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 06:14:22 +02:00
Magnus Norddahl 837ed7bd80 Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Magnus Norddahl 54c94f6e58 Fix pinkie having the blues 2016-10-28 02:41:14 +02:00
Magnus Norddahl 767c3a2edd Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-28 01:55:59 +02:00
Rachael Alexanderson 9ed45c7e03 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
Jason A. Yundt 4c420938c9 - Added install rules so that 'make install' works. 2016-10-26 20:57:42 -04:00
Christoph Oelckers 327d4d85a7 - fixed: UseOffsets can only be handled after the patch is has been set up. 2016-10-26 15:02:20 +02:00
Christoph Oelckers 12ce76426e Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
This reverts commit 81449728d7.

Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00
Rachael Alexanderson 692a0034b4 Merge http://github.com/rheit/zdoom 2016-10-26 06:10:52 -04:00
Christoph Oelckers 5309209039 - print a developer warning if the texture manager had to resolve a circular reference. 2016-10-26 12:03:28 +02:00
Christoph Oelckers 28fefdabc7 - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk 316e3395ad Fixed crash on loading multipatch texture with height of 256
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Magnus Norddahl 2838e1b5de Compile fix for macOS 2016-10-26 07:21:19 +02:00
Rachael Alexanderson 08a90a13f4 - Moved renderer menu to options menu. Removed duplicate swtruecolor entry in "Truecolor Options" 2016-10-26 00:38:59 -04:00
Rachael Alexanderson e533bc8234 Merge http://github.com/rheit/zdoom 2016-10-25 23:52:25 -04:00
Christoph Oelckers fa8e05d56d - do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name. 2016-10-25 22:40:58 +02:00