Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
159c548c5a - Changed A_ChangeFlag so that it doesn't need to alter the flag
string. With strings being passed as names this is unsafe.
- Removed unused parameter types from the function parameter parser for
  DECORATE.
- Changed: All actor name parameters in DECORATE are now passed as 
  FNames, not as strings. 
- Fixed: The MAPINFO parser stored the RedirectType as a type pointer.
  But at this point DECORATE hasn't been read yet so this was limited to
  the internal classes.
- Fixed: TXT_NEED_IDCARD wasn't terminated with a ';'.
- Fixed: Strife's DeadRebel was missing its DoomEdNum.
- With names as type identifiers it is no longer necessary to remap
  the monster types to internal constants in A_BossDeath.
- Fixed: A_BossDeath got the string from a name - just to get a name from
  the string. Using the name directly is sufficient.


SVN r103 (trunk)
2006-05-10 15:07:14 +00:00
Randy Heit
d878c2e7d6 - Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
2006-05-10 02:40:43 +00:00
Randy Heit
ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00
Christoph Oelckers
9b5f9a1d70 SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
Christoph Oelckers
66c663e9d8 - Fixed: Hexen's ammo display in the status bar cannot be refreshed
partially because the background patch has to be drawn always to 
  overwrite the old display.
- Fixed: Giving a health item to a non-player caused a crash.
- Added a compatibility option to limit deh.MaxHealth to the health bonus.
  Originally this value wasn't used for health packs. Doing this was a bug
  in Boom but since there's quite a few maps out there which require
  Boom's altered behavior it has to be compatibility optioned.
- Fixed: The health bonus's max health must be defined by deh.MaxHealth, 
  not deh.MaxSoulsphere. To achieve this deh.MaxHealth's handling had to
  be altered because it has to default to 100.
- Fixed: ZDBSP created incorrect side references with compressed sidedefs
  and both sidedefs of a linedef being the same. This only affects the
  external tool because the internal node builder is run after uncompressing
  the sidedefs.
- Added Jim's latest makefile.linux.
- Added a consistency check to the PNAMES loader because one crash log
  indicated that it crashed due to a corrupt PNAMES lump.
- Brought back the sector based sound target handling as a compatibility
  option. This radical change just broke far too many maps that depend
  on the original behavior. Strife's special AI functions are excluded 
  though because they work better with the new method.


SVN r56 (trunk)
2006-04-20 14:21:27 +00:00
Christoph Oelckers
36e37becb5 SVN r51 (trunk) 2006-04-17 13:53:34 +00:00
Christoph Oelckers
25f90d6221 SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
Randy Heit
75d072c09a - Rewrote MusicVolumes handling so it's a list and not an array.
- Removed I_SetMusicVolume(). It isn't used.
- Moved P_IsFriend(), P_IsHostile(), and P_GetSpecies() into AActor.

SVN r18 (trunk)
2006-03-03 03:57:01 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00