Christoph Oelckers
c5204f34ca
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
Christoph Oelckers
f9a1388066
- scriptified Hexen's lightning weapon.
2016-11-27 22:14:18 +01:00
Christoph Oelckers
7b5a589635
- scriptified Hexen's Frost shards.
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- scriptified all SpecialMissileHit methods.
2016-11-27 21:41:04 +01:00
Christoph Oelckers
a2f4cd7cda
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
...
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
Christoph Oelckers
371712c53a
- turned everything I could into non-action functions.
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- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
1bdc1ccb6c
- converted the remaining Hexen actors.
2016-10-18 18:11:13 +02:00