Magnus Norddahl
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b5f3f63b93
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Minor bug fixes
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2016-12-16 20:52:56 +01:00 |
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Magnus Norddahl
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a1bb6e6b23
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Only render line portals once
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2016-12-08 10:29:52 +01:00 |
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Magnus Norddahl
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e09c7d239f
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Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
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2016-12-03 14:58:56 +01:00 |
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Magnus Norddahl
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1bed6feadc
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Detach poly renderer from r_main
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2016-12-01 00:42:14 +01:00 |
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Magnus Norddahl
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93af906a1d
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Add support for multiple portals
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2016-11-25 17:14:26 +01:00 |
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Magnus Norddahl
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47aaf781c6
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Split RenderPolyScene into two to allow rendering from multiple viewpoints
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2016-11-24 05:51:37 +01:00 |
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Magnus Norddahl
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5d6ceb868e
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Move viewport stuff to its own function
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2016-11-18 14:40:53 +01:00 |
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Magnus Norddahl
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511eb59479
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Add particle drawing
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2016-11-17 01:29:08 +01:00 |
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Magnus Norddahl
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f457f0340c
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Add 3D floor planes
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2016-11-16 11:18:40 +01:00 |
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Magnus Norddahl
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5f1b822523
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Mark rendered lines in the automap
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2016-11-15 13:30:30 +01:00 |
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Magnus Norddahl
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3673338644
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Split r_poly into multiple files handling each aspect of rendering a scene
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2016-11-14 14:19:48 +01:00 |
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Magnus Norddahl
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411eb57952
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Fix rendering of masked walls
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2016-11-13 15:16:55 +01:00 |
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Magnus Norddahl
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c914a7a7fe
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Cull walls
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2016-11-13 13:24:36 +01:00 |
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Magnus Norddahl
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27eb8e36ae
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Fix solid segment culling
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2016-11-13 11:44:07 +01:00 |
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Magnus Norddahl
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402227d6b6
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Add some intersection tests useful for culling
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2016-11-12 14:55:14 +01:00 |
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Magnus Norddahl
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c852b6c5e9
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Add codegen for one of the triangle variants
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2016-11-12 00:50:21 +01:00 |
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Magnus Norddahl
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3cc5cec5a0
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Hook up subsector gbuffer
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2016-11-11 19:26:28 +01:00 |
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Magnus Norddahl
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5a9d4ee9d9
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Simplify argument passing
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2016-11-11 18:24:59 +01:00 |
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Magnus Norddahl
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529a93b680
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Sky rendering fixes
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2016-11-11 10:15:27 +01:00 |
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Magnus Norddahl
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373038231c
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More stencil sky stuff
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2016-11-10 13:58:03 +01:00 |
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Magnus Norddahl
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049ceecca5
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Toying with stencils
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2016-11-10 10:44:35 +01:00 |
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Magnus Norddahl
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204d09efde
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Add a stencil buffer
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2016-11-10 08:08:37 +01:00 |
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Magnus Norddahl
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6c52e1e52b
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Draw sky in a very expensive way
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2016-11-10 05:01:33 +01:00 |
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Magnus Norddahl
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dc0e6d40a4
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Distance sort sprites
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2016-11-09 11:38:07 +01:00 |
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Magnus Norddahl
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cffdfdf7fd
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Cull bsp using solid segments
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2016-11-09 01:33:40 +01:00 |
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Magnus Norddahl
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cb4b74e0c3
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Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
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2016-11-08 14:28:58 +01:00 |
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Magnus Norddahl
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2e2d6da00f
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Only draw thing if its in the subsector
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2016-11-08 05:48:45 +01:00 |
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Magnus Norddahl
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d0f0500f0d
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Draw things
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2016-11-08 05:17:29 +01:00 |
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Magnus Norddahl
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b9d6fc6856
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Add some light and transparency
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2016-11-08 02:48:14 +01:00 |
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Magnus Norddahl
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237f54f4be
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Toying with triangle drawer and GL BSP nodes
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2016-11-07 09:25:12 +01:00 |
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