Nemrtvi
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7a8d5bc23c
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Spanish font for Doom and Raven
Also includes extra French letters (ÿ and œ) as well as a tiny fix for the Hexen smallfont ü.
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2019-03-02 18:24:50 +01:00 |
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Magnus Norddahl
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b0b4028e0b
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- align by 256 instead of 128
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2019-03-02 17:51:57 +01:00 |
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Magnus Norddahl
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327b9a91f1
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- fix one more validation error
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2019-03-02 17:27:19 +01:00 |
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Magnus Norddahl
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47ce44e5f0
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- add missing image usage flag
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2019-03-02 17:20:14 +01:00 |
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Magnus Norddahl
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1bdaf24fa8
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- add features reported by validation layer
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2019-03-02 17:17:33 +01:00 |
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Magnus Norddahl
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09ea775b40
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- make the vulkan logging a bit more readable
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2019-03-02 17:11:23 +01:00 |
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Magnus Norddahl
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28f83fc9db
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- found the stupid bug that caused validation layer not to work..
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2019-03-02 16:52:33 +01:00 |
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Magnus Norddahl
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8854fad165
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- fix some additional image transition errors reported by RenderDoc during the first frame
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2019-03-02 16:36:29 +01:00 |
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Christoph Oelckers
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5682b1b5bb
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-corrected text placement on load+save menu.
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2019-03-02 16:03:56 +01:00 |
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Magnus Norddahl
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718f9e36fa
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Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
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2019-03-02 16:02:43 +01:00 |
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Magnus Norddahl
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b1f161040d
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- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
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2019-03-02 16:02:27 +01:00 |
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Christoph Oelckers
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dc9a995695
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- output the error code when submitting a command buffer fails.
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2019-03-02 15:57:43 +01:00 |
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Magnus Norddahl
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f8aa48d053
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- fix blinking caused by uninitialized clipping planes
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2019-03-02 14:16:11 +01:00 |
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Christoph Oelckers
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d893299185
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- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
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2019-03-02 13:50:58 +01:00 |
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Christoph Oelckers
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9ab57e242b
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- fixed: PlayerStartStomp must check for NOTELEFRAG.
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2019-03-02 13:35:35 +01:00 |
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Christoph Oelckers
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00febf0498
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- fixed: FLevelLocals did not set the owner for its event manager.
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2019-03-02 13:24:52 +01:00 |
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Christoph Oelckers
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0febe20a08
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- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
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2019-03-02 13:15:38 +01:00 |
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Christoph Oelckers
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4cf90d70ae
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- fixed: cl_maxdecals did not reset the decal counter when deleting decals.
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2019-03-02 12:58:28 +01:00 |
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Christoph Oelckers
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5f6198f4e4
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- let IWAD and PWAD BigFonts override BigUpper for consistency.
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2019-03-02 12:54:46 +01:00 |
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Christoph Oelckers
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805cf6c098
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- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
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2019-03-02 12:20:58 +01:00 |
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Nemrtvi
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5ac5a0a856
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French characters for Raven games
Most of this is ripped from Hexen 64 with minor edits and palette conversions. Credits to Jimmy for the cedillas and BIGFONT breves!
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2019-03-02 12:06:40 +01:00 |
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Christoph Oelckers
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ce1ecd0d4b
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
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Magnus Norddahl
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05a6896d4f
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- Pass vertex color and normal via uniform buffer when the attribute isn't available
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2019-03-02 01:56:08 +01:00 |
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Magnus Norddahl
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1430d9012e
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- fix shutdown crash and some minor adjustments
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2019-03-02 00:46:25 +01:00 |
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Christoph Oelckers
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fa123f37c7
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- adjustment for renamed spreadsheet.
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2019-03-01 22:04:39 +01:00 |
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Magnus Norddahl
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d86a56086c
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Merge remote-tracking branch 'origin/master' into vulkan2
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2019-03-01 21:50:06 +01:00 |
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Magnus Norddahl
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7871ec06ae
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- add depth/stencil attachment to the render pass
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2019-03-01 21:34:08 +01:00 |
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Christoph Oelckers
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a5d9d334d2
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- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
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2019-03-01 20:21:15 +01:00 |
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Magnus Norddahl
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d73b0b3146
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- create helper function for copying
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2019-03-01 20:15:56 +01:00 |
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Magnus Norddahl
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ee8349d168
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- add support for specifying the topology
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2019-03-01 20:06:20 +01:00 |
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Christoph Oelckers
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d84930e30b
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- added inverted exclamation and question marks wherever they could be created by rotating the regular ones.
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2019-03-01 20:02:18 +01:00 |
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Magnus Norddahl
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01c78d7238
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- add a bit of bounds checking just to be safe
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2019-03-01 19:15:52 +01:00 |
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Magnus Norddahl
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195e91adc9
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- hook up the hardware renderer
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2019-03-01 19:01:06 +01:00 |
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Magnus Norddahl
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308c884d02
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- use a linked list to keep track of all allocated VkHardwareTexture objects
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2019-03-01 18:31:33 +01:00 |
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Christoph Oelckers
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14d404e3ed
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- moved misplaced characters.
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2019-03-01 17:27:12 +01:00 |
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Nemrtvi
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d8886214a7
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Add Serbian characters for Doom, Heretic and Hexen
Add Serbian SMALLFONT characters for Doom and both SMALLFONT and BIGFONT for Heretic & Hexen.
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2019-03-01 17:19:18 +01:00 |
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Magnus Norddahl
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c691a8fe64
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- bind the vertex inputs as specified by its vertex buffer format
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2019-03-01 15:37:13 +01:00 |
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alexey.lysiuk
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2939bc701e
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- fixed compilation error with GCC and Clang
src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
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2019-03-01 10:06:34 +02:00 |
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Magnus Norddahl
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b0fd5db616
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- remove misplaced todo
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2019-03-01 02:42:24 +01:00 |
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Magnus Norddahl
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d4118a755c
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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Magnus Norddahl
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f1f8797d3c
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- bind the layer textures
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2019-03-01 01:30:10 +01:00 |
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Magnus Norddahl
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7f3e473f56
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- create a render pass for each blend setup
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2019-03-01 00:42:51 +01:00 |
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Marisa Kirisame
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bc5baae827
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Folder casing changes for Linux compatibility.
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2019-02-28 23:56:29 +01:00 |
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Christoph Oelckers
|
23a62cbe12
|
- added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily
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2019-02-28 23:52:47 +01:00 |
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Christoph Oelckers
|
86620aaba5
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- allow reading xlsx spreadsheets directly for language definitions.
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2019-02-28 22:21:55 +01:00 |
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Christoph Oelckers
|
cad2f49ceb
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- use BigUpper font for option menu captions.
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2019-02-28 22:19:53 +01:00 |
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Major Cooke
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b48f7da43e
|
Renamed to musplaying.
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2019-02-28 18:47:28 +01:00 |
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Major Cooke
|
210af0d414
|
Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.
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2019-02-28 18:47:28 +01:00 |
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Magnus Norddahl
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e472050f36
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- use dynamic state for viewport and scissor
|
2019-02-28 15:45:59 +01:00 |
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Magnus Norddahl
|
45061e8b44
|
- no need to debug with a red clear anymore
|
2019-02-28 01:22:38 +01:00 |
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