alexey.lysiuk
a1a0bdefff
Added support for older versions of DeHackEd patches
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Patches from DeHackEd 2.3 and 2.4 are now loaded without warnings/errors
2016-07-23 11:09:52 +03:00
Christoph Oelckers
fa22acca5d
- fixed: Dehacked's 'Speed' value should be treated as signed when being assigned to a double variable.
2016-07-21 12:01:06 +02:00
Christoph Oelckers
cfaa3e3fa9
- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
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With arbitrary PSP layers the old method was no longer safe because the layer ID was not available in the action function.
2016-06-16 16:16:27 +02:00
Christoph Oelckers
2afadb0108
- fixed: ADehackedPickup was missing NULL pointer checks in nearly all methods that used RealPickup.
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Some DECORATE hacks make it possible that this does not contain a valid pointer when these methods are called.
2016-06-01 23:41:34 +02:00
Christoph Oelckers
a99ebc2356
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
Christoph Oelckers
c2e7858e05
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
Christoph Oelckers
558e04cb99
- safety commit.
2016-03-26 01:03:02 +01:00
Christoph Oelckers
c66ff5939d
- floatified AActor::bouncefactor and wallbouncefactor.
2016-03-24 20:43:35 +01:00
Christoph Oelckers
af427b80bd
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
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- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
1ff4bb419c
- made AActor::gravity and FMapThing::gravity floats.
2016-03-21 00:51:19 +01:00
Christoph Oelckers
cff8e51811
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00
Christoph Oelckers
0bdb65c477
- made AActor::radius a double.
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This means that all files in g_doom are now fully converted.
2016-03-20 15:04:13 +01:00
Christoph Oelckers
ada5097e34
- converted scale variables in AActor, FMapThing and skin to float.
2016-03-20 12:13:00 +01:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
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- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
671291227e
- first stage of converting actor angles to float complete
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Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
alexey.lysiuk
209b495e10
Fixed potential crash in DeHackEd loading
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The patch content was destructed and then accessed when loading DeHackEd file of old/unsupported version
Do not print the whole patch content to console but only a filename
2016-03-08 16:28:11 +02:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
d1b2ef5368
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
2016-02-10 14:38:08 +01:00
Christoph Oelckers
4d2a52418f
- added an errorlog option.
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This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
3675492ab4
- fixed DEHACKED code pointer validation for real.
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The first fix missed a second place where this happened and was incomplete.
Anything usable by Dehacked must be VARF_ACTION and VARF_MEMBER in order to work as intended.
2016-02-07 11:36:09 +01:00
Christoph Oelckers
ee3c41bf7b
- fixed: The minimum parameter count for an action function is 3, so the DEHSUPP parser needs to take this into account when validating the code pointers.
2016-02-06 00:19:38 +01:00
Christoph Oelckers
bc63b70d88
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/fragglescript/t_func.cpp
src/g_doom/a_bossbrain.cpp
src/g_doom/a_revenant.cpp
src/g_heretic/a_hereticartifacts.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_knight.cpp
src/g_hexen/a_bishop.cpp
src/g_hexen/a_clericholy.cpp
src/g_hexen/a_dragon.cpp
src/g_hexen/a_firedemon.cpp
src/g_hexen/a_flechette.cpp
src/g_hexen/a_heresiarch.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/g_hexen/a_iceguy.cpp
src/g_hexen/a_korax.cpp
src/g_hexen/a_magelightning.cpp
src/g_hexen/a_serpent.cpp
src/g_hexen/a_spike.cpp
src/g_hexen/a_wraith.cpp
src/g_raven/a_minotaur.cpp
src/g_shared/a_bridge.cpp
src/g_shared/a_pickups.cpp
src/g_shared/a_randomspawner.cpp
src/g_strife/a_alienspectres.cpp
src/g_strife/a_crusader.cpp
src/g_strife/a_entityboss.cpp
src/g_strife/a_inquisitor.cpp
src/g_strife/a_loremaster.cpp
src/g_strife/a_programmer.cpp
src/g_strife/a_sentinel.cpp
src/g_strife/a_spectral.cpp
src/g_strife/a_strifestuff.cpp
src/g_strife/a_strifeweapons.cpp
src/g_strife/a_thingstoblowup.cpp
src/p_local.h
src/r_utility.cpp
2016-01-19 13:43:11 +01:00
Christoph Oelckers
c1b44a5694
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
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- restore proper actor.h file.
2016-01-18 21:01:52 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
3e446ea04d
- replaced access to AActor's coordinate members with access functions
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(first 200 compile errors down...)
2016-01-17 13:48:16 +01:00
Edoardo Prezioso
6678c3550e
- Improve the TFlags code and fix the new errors.
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The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
Christoph Oelckers
1b29c3b6cf
Merge branch 'master' into scripting
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Conflicts:
src/p_interaction.cpp
tools/lemon/lemon.c
2015-04-30 16:13:32 +02:00
Edoardo Prezioso
cda4fece1b
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
Christoph Oelckers
5f1c4d157c
Merge branch 'master' into scripting
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Conflicts:
src/g_shared/a_sharedglobal.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
7b6b473ec4
- some GCC fixed by Edward-san.
2015-04-29 11:28:04 +02:00
Christoph Oelckers
d6e3fc0567
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
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Conflicts:
src/info.cpp
src/thingdef/thingdef_expression.cpp
wadsrc/static/actors/constants.txt
(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
56989d3422
Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
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Conflicts:
src/p_enemy.cpp
src/p_enemy.h
wadsrc/static/actors/constants.txt
(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Teemu Piippo
ca012bc9be
- adapted AActor to use TFlags
2015-04-04 19:40:43 +03:00
Christoph Oelckers
6423b2fece
- fixed: Dehacked text patching needs to alter all occurences of the source string.
2015-02-09 10:15:11 +01:00
Christoph Oelckers
ec58178695
- replace all \0 characters in Dehacked patches with spaces.
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This is needed to make some old and broken patches in some WolfenDoom mods load.
2015-02-07 15:27:31 +01:00
Randy Heit
b5e4153c78
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/b_think.cpp
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_fighterplayer.cpp
src/namedef.h
src/p_enemy.cpp
src/p_local.h
src/p_mobj.cpp
src/p_teleport.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_function.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
were added to thingdef_function.cpp over the past year, as this file no
longer exists in this branch.
2014-12-21 21:15:11 -06:00
Christoph Oelckers
95bed868d3
- gcc warnings suck...
2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc
- fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
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Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Randy Heit
5fe5fe7c51
Merge branch 'scripting' of github.com:rheit/zdoom into scripting
2013-08-14 22:15:28 -05:00
Randy Heit
cf87d0f1e9
Use PFunction instead of PSymbolActionFunction in DECORATE parser
2013-08-14 22:00:16 -05:00
Christoph Oelckers
bba092cc0b
Merge branch 'master' into scripting
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Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Edoardo Prezioso
0dc70f847c
- Be more compatible with C++11 narrowing conversions system.
2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
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Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af
- commented out autoloading of .DEH lumps for maint branch.
2013-07-30 09:25:07 +02:00
Randy Heit
9485752b55
Reimplement MBF code pointer parameters
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- Where the old code mucked about with parameter lists to convert misc1
and misc2 values to action function parameters, we now create new script
functions using a VMFunctionBuilder to pass the parameters to an action
function. This code is completely untested, as I have no BEX patches to
test it with, but at least it compiles without error.
2013-07-27 22:07:37 -05:00
Randy Heit
4deeb8d8ae
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/p_local.h
src/p_map.cpp
src/sdl/i_main.cpp
src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00