alexey.lysiuk
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7fcefa2ed1
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- SDL: clear button state when switching from/to GUI input
https://forum.zdoom.org/viewtopic.php?t=60451
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2018-05-06 14:37:04 +03:00 |
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alexey.lysiuk
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2be84dc636
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- skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior
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2018-05-04 11:24:37 +03:00 |
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alexey.lysiuk
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2ae8d39441
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Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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2018-04-24 14:30:35 +03:00 |
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Rachael Alexanderson
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000037dbf6
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- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
- OpenGL rendering continues now even when losing focus while in windowed mode.
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2017-12-24 18:01:45 -05:00 |
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Christoph Oelckers
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57d703236b
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
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Christoph Oelckers
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8ab562ef13
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
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Matthew McAllister
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0583691670
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Add bash-style console shortcuts
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2017-03-01 11:33:14 +01:00 |
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ZZYZX
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08f1731ded
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Added keyboard modifiers for mouse events in SDL backend.
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2017-02-03 17:39:26 +02:00 |
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ZZYZX
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9bb4cf1c03
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User input events first take
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2017-02-03 12:28:40 +02:00 |
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Braden Obrzut
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1fa1e26cf9
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- SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen.
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2015-04-17 00:24:33 -04:00 |
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alexey.lysiuk
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1433bf3f78
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Put all non-Windows source code into posix directory and its subdirectories
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2014-12-18 11:52:29 +02:00 |
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