Christoph Oelckers
b0f3121bec
- split up zscript/shared/inventory.txt.
...
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.
This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Magnus Norddahl
3872e39afc
Simplify affine texturing a bit
2016-11-30 12:56:37 +01:00
Christoph Oelckers
229c55ce61
- moved ammo to its own file, including the backpack.
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- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
78fa076079
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
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- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers
014e04ce82
- copied inventory files to their own folder.
...
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
b1910effd6
- remove debug code.
2016-11-30 09:54:37 +01:00
Christoph Oelckers
661692062d
- fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match.
2016-11-30 09:53:16 +01:00
Magnus Norddahl
837d8f44d1
The precision of the SSE2 rcp opcode was a little bit too low
2016-11-30 09:08:49 +01:00
Magnus Norddahl
34bf581957
Fix new blend mode
2016-11-30 08:51:39 +01:00
Magnus Norddahl
a7a779dd31
Fix race condition
2016-11-30 08:32:05 +01:00
Magnus Norddahl
8ad2f45082
Fix compile errors for older LLVM
2016-11-30 08:10:04 +01:00
Magnus Norddahl
03282c957b
Add a new blend mode for sprites
2016-11-30 07:49:04 +01:00
Magnus Norddahl
6cc33553c2
Change object file generation to not use the JIT engine builder
2016-11-30 07:48:40 +01:00
Magnus Norddahl
cc94381366
Fix flushing issue in drawergen
2016-11-30 07:14:24 +01:00
Christoph Oelckers
0cd6cec531
- scriptified the SectorFlagSetter.
2016-11-30 01:49:36 +01:00
Christoph Oelckers
fb3bde0e0d
- cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
...
- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers
bbf62132d8
- added a larger batch of function exports.
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- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Magnus Norddahl
284a99f204
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211
Add bounds check to palette upload buffer size
2016-11-29 22:16:40 +01:00
alexey.lysiuk
d837f9ab93
Fixed compilation of drawergen on macOS
2016-11-29 22:25:13 +02:00
Christoph Oelckers
4372a14479
- fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use.
2016-11-29 20:28:04 +01:00
Christoph Oelckers
9193466572
- scriptified ASecurityCamera and AAimingCamera.
...
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Magnus Norddahl
8433c37e47
Merge pull request #4 from edward-san/qz_gccclangfix
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- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:59:47 +01:00
Christoph Oelckers
a13e23dbe6
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
Edoardo Prezioso
7474be6284
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:46:38 +01:00
Christoph Oelckers
0c969746d0
- scriptified Hexen's spike, which was the last remaining item in the game directories.
...
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers
f17f6c30c2
- scriptified the Heresiarch.
2016-11-29 17:17:10 +01:00
Christoph Oelckers
f5b3429274
- partial scriptification of the Heresiarch
2016-11-29 15:24:38 +01:00
Christoph Oelckers
e01f680b72
- scriptified the Mauler, completing Strife.
2016-11-29 14:32:49 +01:00
Christoph Oelckers
b625156df6
- scriptified Strife's flamethrower and grenade launcher.
2016-11-29 14:12:39 +01:00
Magnus Norddahl
b450ac5047
Remove some multiplications and branching from the triangle drawer
2016-11-29 13:54:06 +01:00
Magnus Norddahl
046f5f2b2e
Catch exceptions and write out their message
2016-11-29 13:53:02 +01:00
Christoph Oelckers
5beebb83b7
- scriptified Strife's assault gun and missile launcher.
2016-11-29 13:28:43 +01:00
Christoph Oelckers
be5ba70ed2
- scriptified Strife's dagger and crossbow.
2016-11-29 13:00:07 +01:00
Christoph Oelckers
3af9232fca
- scriptified a_strifeitems.cpp and a_debris.cpp.
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- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Magnus Norddahl
f4d5fb4c25
Improve drawergen to only recompile the object file if its timestamp does not match
2016-11-29 03:32:24 +01:00
Rachael Alexanderson
015151d0f4
Merge branch 'master' of https://github.com/raa-eruanna/QZDoom
2016-11-28 20:30:40 -05:00
Rachael Alexanderson
17c4c4a384
- Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :(
2016-11-28 20:29:57 -05:00
Magnus Norddahl
0bb179c0c2
Remove the silly sleep again
2016-11-29 01:55:45 +01:00
Rachael Alexanderson
37078f7fef
- Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error.
2016-11-28 19:48:44 -05:00
Magnus Norddahl
1ac0fd1a90
Add a silly sleep
2016-11-29 01:19:20 +01:00
Christoph Oelckers
55b549c0c6
- converted the rest of a_strifestuff.cpp.
...
- changed some very old A_Explode calls which passed all values as integer literals.
2016-11-29 00:16:30 +01:00
Magnus Norddahl
f808bcb8d2
Remove llvm_cpu cvar
2016-11-28 23:57:55 +01:00
Christoph Oelckers
edd8e51a69
- scriptified most of a_strifestuff.cpp.
2016-11-28 23:30:14 +01:00
Christoph Oelckers
caef5344b0
- scriptified a_thingstoblowup.cpp.
...
- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers
dd5494d848
- scriptified Stalker and Sentinel.
2016-11-28 19:56:16 +01:00
Christoph Oelckers
360cbfba2a
- scriptified Oracle, Programmer and Rebels.
2016-11-28 19:42:26 +01:00
Christoph Oelckers
119bcb924d
- scriptified the Loremaster.
2016-11-28 18:59:57 +01:00
Christoph Oelckers
bf1c2a7e51
- scriptified the Inquisitor.
2016-11-28 18:49:25 +01:00
Christoph Oelckers
b8cf377d9e
- scriptified the Crusader.
2016-11-28 18:36:13 +01:00