Magnus Norddahl
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f1df400cc7
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Add some portal segment culling and disable sector portals for now
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2016-12-09 03:17:35 +01:00 |
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Magnus Norddahl
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066158be69
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Fix mirror
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2016-12-07 22:26:18 +01:00 |
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Magnus Norddahl
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e09c7d239f
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Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
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2016-12-03 14:58:56 +01:00 |
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Magnus Norddahl
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01008f0daa
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Fix sprite bsp clipping bug and wall sorting bug
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2016-12-02 13:06:16 +01:00 |
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Magnus Norddahl
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71350f2c17
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Sprite line clipping by subsector
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2016-12-02 08:12:01 +01:00 |
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Magnus Norddahl
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8bbb63e913
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Add portal plane clipping
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2016-11-26 09:01:58 +01:00 |
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Magnus Norddahl
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62188d1ea5
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Change the line portal shape to be determined by the same code that decides the shape of other walls
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2016-11-26 07:06:10 +01:00 |
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Magnus Norddahl
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cc3ac9ea05
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Line portal rendering
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2016-11-25 23:44:55 +01:00 |
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Magnus Norddahl
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864358389e
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Implement portal recursion limit
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2016-11-25 18:15:48 +01:00 |
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Magnus Norddahl
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93af906a1d
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Add support for multiple portals
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2016-11-25 17:14:26 +01:00 |
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Magnus Norddahl
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b2ad26d2d5
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Sealing off portal entrances for the transparency pass
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2016-11-25 07:44:51 +01:00 |
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Magnus Norddahl
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1def7b3eae
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More portal handling stuff
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2016-11-25 01:08:25 +01:00 |
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Magnus Norddahl
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558a4bcdca
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Partial sky portal support
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2016-11-24 23:08:36 +01:00 |
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Magnus Norddahl
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47aaf781c6
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Split RenderPolyScene into two to allow rendering from multiple viewpoints
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2016-11-24 05:51:37 +01:00 |
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