Commit Graph

5 Commits

Author SHA1 Message Date
Christoph Oelckers ce50b0e46b - read sampler bindings from the shader instead of tagging along a large amount of support data.
Works for most shaders, except SSAO.
2018-06-13 17:44:49 +02:00
Christoph Oelckers ad7aaa8f2a - specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
2018-06-12 23:52:33 +02:00
Magnus Norddahl d22fb24e28 - Uniform buffers for lens shader 2018-06-11 20:58:20 +02:00
Magnus Norddahl 6fc7596d52 Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
Magnus Norddahl 6b9529d70f Added lens distortion shader 2016-08-02 17:32:21 +02:00