Commit graph

17850 commits

Author SHA1 Message Date
Christoph Oelckers
c3e3fda94a - fixed handling of the "ouch" face.
This depended on order of execution, taking the health values to compare from variables which were not synchronized properly.
Now both the last and current health being used here are being retrieved in the same place so that further changes cannot break this again.
2019-08-09 09:58:40 +02:00
Christoph Oelckers
5ca1bb3979 - fixed an inconsistency with missiles bouncing off actors.
They exploded when hitting a side but not when hitting top or bottom. Changed so that they always explode now.
2019-08-09 09:36:50 +02:00
Christoph Oelckers
a239675fb5 - fixed incorrect write barrier in sound sequence code. 2019-08-09 08:42:36 +02:00
Christoph Oelckers
8447525019 - fixed: Takedown of an expired HUD message did not properly detach it from the list. 2019-08-09 08:32:23 +02:00
Magnus Norddahl
d1026e4b5b - call vkDeviceWaitIdle before RAII tears down buffers 2019-08-08 20:56:11 +02:00
Christoph Oelckers
bf9c5849e8 - merged all useful parts from https://github.com/coelckers/gzdoom/pull/725 2019-08-08 08:09:31 +02:00
Christoph Oelckers
352d5d098d - fixed mouse coordinate checks when using the generic VGA font with Strife conversations. 2019-08-07 20:24:45 +02:00
Christoph Oelckers
3c449f3908 - delete the teaser logs from SVE.WAD.
The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
2019-08-07 19:22:06 +02:00
Christoph Oelckers
43041c21d8 - made author names work with title patches.
Most importantly, specifying a patch may optionally disallow showing the autor's name - this is for cases where a styled patch gets used for English but text-based translations of the map name should still be possible.
2019-08-07 12:09:47 +02:00
Christoph Oelckers
be0478972a Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-08-05 19:15:16 +02:00
Christoph Oelckers
a05314968f Made reverb editor localizable 2019-08-05 19:15:05 +02:00
alexey.lysiuk
d9dcc26dc6 - set default magnification filter for Metal layer to nearest
Magnification filter is applied to swapchain image when it's copied to a physical display surface
This is needed for gfx-portability because MoltenVK uses nearest sampling by default
2019-08-04 13:37:47 +03:00
Christoph Oelckers
3c0ff178fd
Merge pull request #900 from Blue-Shadow/armorfactor_fix
- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-03 21:42:11 +02:00
alexey.lysiuk
c05ef39718 - do not set use type on font texture if it is used as a sprite
Setting texture use type in this case would break actors that use the corresponding sprite

https://forum.zdoom.org/viewtopic.php?t=65509
2019-08-03 15:42:06 +03:00
alexey.lysiuk
ff4bc8bab9 - use EXT_metal_surface extension for Vulkan surface creation
Prefer EXT_metal_surface over deprecated MVK_macos_surface extension, and use it only when modern one is not available
2019-08-03 13:16:12 +03:00
Blue Shadow
5abffabb56 - moved GetSaveAmount() from the base armor class 2019-08-03 11:14:03 +03:00
alexey.lysiuk
cf81ab465e - updated Vulkan headers to version 1.1.114
This is the latest version released with Vulkan SDK
New headers are needed for EXT_metal_surface
2019-08-03 10:52:04 +03:00
Blue Shadow
479a992a3e - fixed buggy ArmorFactor behavior when set to a value other than 1.0 2019-08-02 15:10:06 +03:00
alexey.lysiuk
5870cb7ea1 - recreate Vulkan swapchain in case of surface lost error
Do not abort with fatal error when VK_ERROR_SURFACE_LOST_KHR was returned from vkAcquireNextImageKHR() or vkQueuePresentKHR()
So far, only gfx-portability implementation is reporting this error from time to time, usually on startup, entering the game, or task switching
2019-08-02 10:21:06 +03:00
Christoph Oelckers
3e99216967 - added option to print a map author's name on the summary screen
For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
2019-08-02 09:11:40 +02:00
Christoph Oelckers
154af34cd9 - added an option to always display the log and the subtitles with the generic font.
If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
2019-07-31 17:02:39 +02:00
Christoph Oelckers
045025f4cf - text update. 2019-07-31 10:08:47 +02:00
Christoph Oelckers
c36dc137ba - made adjustments to the text placement on the summary screen.
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
alexey.lysiuk
370f5ef234 - fixed writing of texture matrices in Vulkan render backend
https://forum.zdoom.org/viewtopic.php?t=65479
2019-07-30 11:46:14 +03:00
Christoph Oelckers
afbd7f7a24 - increased StreamBuffer size because I got it to crash with comatose.wad once due to an overflow here. 2019-07-28 19:05:39 +02:00
Magnus Norddahl
ad8c5bb96e - add VkRenderPassManager::GetVertexFormat so that all VkRenderState access is done through functions that can then be made thread safe 2019-07-28 17:20:49 +02:00
Magnus Norddahl
76675a4d61 - add VkMatrixBufferWriter so that both buffers are used same way in VkRenderState 2019-07-28 17:04:56 +02:00
Magnus Norddahl
4adac3fe59 - move streaming uniform buffers out of VkRenderState 2019-07-28 16:28:43 +02:00
alexey.lysiuk
05cae50612 - updated bzip2 to version 1.0.8
https://www.sourceware.org/bzip2/
https://sourceware.org/pub/bzip2/bzip2-1.0.8.tar.gz
2019-07-28 11:53:32 +03:00
Christoph Oelckers
c577f1d743
Merge pull request #899 from khutchins/master
Adds option to use a quicksave rotation
2019-07-28 08:44:21 +02:00
Kevin Hutchins
5cb59018e0 Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
alexey.lysiuk
a308becb48 - pass NSView instance when creating macOS Vulkan surface
MoltenVK allows passing a layer, although Vulkan specs prohibit this
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkMacOSSurfaceCreateInfoMVK.html

This helps with testing of renderer using Vulkan Portability Implementation
2019-07-27 12:55:05 +03:00
Christoph Oelckers
8219c3fd07 - corrected character offsets. 2019-07-27 11:29:18 +02:00
Christoph Oelckers
1dd98a5c89 - when using the VGA font, confine the speaker's text in Strife dialogues to the backdrop picture.
This looks a lot better. Unfortunately for the regular SmallFont this would severely reduce the available space for the text so it isn't done here, even though for shorter texts the formatting would look better as well.
2019-07-27 09:35:45 +02:00
Christoph Oelckers
b768c6877c - text update 2019-07-27 09:00:49 +02:00
Christoph Oelckers
d222bee7f9 - Serbian characters for Strife's BigFont. 2019-07-26 22:11:08 +02:00
Christoph Oelckers
c1a620dce6 - Serbian characters for Strife's log font. 2019-07-26 21:53:02 +02:00
Christoph Oelckers
69cc2cb527 - Serbian characters for Chex's BigFont. 2019-07-26 21:24:33 +02:00
Christoph Oelckers
86d2742798 - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
This is for readability purposes because the styled SmallFont may be problematic for some players.
2019-07-26 20:23:46 +02:00
Christoph Oelckers
495f2d9c82 - changed subtitle duration to last at least 7 seconds, even for shorter sounds so that there is sufficient time to read them. 2019-07-26 20:18:01 +02:00
alexey.lysiuk
222dfd17b7 - added ability to specify display duration of subtitles
Duration of sound playback and subtitles display will be synchronized if sound id is specified
For existing Strife messages this works out of the box

https://forum.zdoom.org/viewtopic.php?t=65379
2019-07-26 20:11:42 +02:00
Christoph Oelckers
4964c840e5 - fixed: Harmony did not declare its status bar class. 2019-07-26 20:11:00 +02:00
Christoph Oelckers
933244123f - Serbian characters for Hacx SmallFont 2019-07-26 19:52:46 +02:00
Christoph Oelckers
9ceef609f5 - Serbian characters for Hacx's BigFont. 2019-07-26 19:38:42 +02:00
Christoph Oelckers
b4b314790f - added the Serbian characters to the Harmony SmallFont. 2019-07-26 19:19:58 +02:00
Christoph Oelckers
b4aacb7be5 - fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive. 2019-07-25 20:42:41 +02:00
Christoph Oelckers
4cfc650f5b - fixed line breaking on non-spaces for multi-byte UTF-8 characters.
This needs to backtrack the entire code point, not just one byte.
2019-07-24 21:40:17 +02:00
Major Cooke
15eabfd055 Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
2019-07-24 20:15:24 +02:00
Christoph Oelckers
9d66a5105a - text update.
This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
alexey.lysiuk
435f0bb0b0 - fixed crash on player unmorph after falling death
Rearranged conditions to avoid accessing player from obsolete morphed pawn
Unmorphing upon death resets player in morphed actor, so player alive state should be tested first
Removed duplicate health check as well

https://forum.zdoom.org/viewtopic.php?t=65429
2019-07-23 12:10:16 +03:00