This was broken by several small unicode-incompatible code fragments.
This commit also removes the input limit for the player name and the savegame description. With multibyte encoding, limiting them to a fixed length did not work right.
Currently these will just overflow the fields if the text becomes too long, this needs some additional work.
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
# Conflicts:
# src/gamedata/g_mapinfo.h
# src/gamedata/stringtable.cpp
# src/maploader/maploader.cpp
# src/p_map.cpp
# src/p_udmf.cpp
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
# Conflicts:
# wadsrc/static/language.csv