Christoph Oelckers
|
411b287cd9
|
- block off the Substitute function by making it private to the 3 classes that really need it.
|
2020-04-19 21:39:25 +02:00 |
|
Christoph Oelckers
|
4e40c4dfa9
|
- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
|
2020-03-11 20:18:43 +01:00 |
|
Major Cooke
|
c467539014
|
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
|
2020-03-09 00:28:05 +01:00 |
|
Major Cooke
|
8712d7c237
|
Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
|
2020-03-09 00:28:03 +01:00 |
|
Christoph Oelckers
|
536c0b7647
|
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
|
2019-04-28 22:47:02 +02:00 |
|
Christoph Oelckers
|
961a6fe211
|
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
# wadsrc/static/zscript.txt
|
2019-04-28 22:14:34 +02:00 |
|