Christoph Oelckers
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b731a0e2c4
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- fixed use of Powerup.Strength in PowerInvisibility.
An integer division made the feature useless.
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2020-05-26 00:30:09 +02:00 |
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Major Cooke
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36bf930575
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Enforce the reflective flag as well.
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2020-05-17 02:10:14 +02:00 |
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Major Cooke
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ac015c4bb9
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Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
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2020-05-17 02:10:12 +02:00 |
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Christoph Oelckers
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4e40c4dfa9
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- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
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2020-03-11 20:18:43 +01:00 |
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Major Cooke
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116a935b71
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Added source, inflictor and damage flags to AbsorbDamage.
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2020-02-11 00:55:21 +01:00 |
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alexey.lysiuk
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b8395e5b59
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- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
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2020-01-24 15:20:35 +01:00 |
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Christoph Oelckers
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5229a84047
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- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
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2020-01-07 19:36:57 +01:00 |
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Christoph Oelckers
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961a6fe211
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
# wadsrc/static/zscript.txt
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2019-04-28 22:14:34 +02:00 |
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