Commit graph

7773 commits

Author SHA1 Message Date
Randy Heit
28e9693b79 - Maps defined with Hexen-style MAPINFOs now run their scripts in the proper
order.


SVN r1565 (trunk)
2009-04-30 03:50:52 +00:00
Randy Heit
f7d7e9faf9 - Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
checking for the end marker. On 32-bit systems, this is -1, but on 64-bit
  systems, it is a very large integer that is highly unlikely to be in mapped
  memory.


SVN r1564 (trunk)
2009-04-30 02:41:20 +00:00
Christoph Oelckers
edbeab54a0 - Fixed check for embedded WADs again.
SVN r1562 (trunk)
2009-04-28 21:26:27 +00:00
Christoph Oelckers
3bbef315f6 - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
SVN r1561 (trunk)
2009-04-28 20:53:07 +00:00
Christoph Oelckers
511ddb028c - Fixed handling of embedded WADs.
SVN r1559 (trunk)
2009-04-26 18:12:40 +00:00
Christoph Oelckers
2e90519c13 -Fixes in new resource file code: Added file length checks and set lump count to 1 for single lump files.
SVN r1558 (trunk)
2009-04-24 22:31:35 +00:00
Christoph Oelckers
1ea8777572 - fixed typo in CMakeLists.txt.
SVN r1557 (trunk)
2009-04-24 06:22:30 +00:00
Christoph Oelckers
19c4e3caed - Added Gez's A_CheckCeiling submission.
- Fixed: AM_NewResolution crashed when called from outside a level.
- Added support for Quake PAK files.
- Improved warning messages for WAD files with incorrect marker usage.


SVN r1556 (trunk)
2009-04-23 23:20:21 +00:00
Christoph Oelckers
cc066bc409 - complete restructuring of resource file handling for more flexibility and future
extensions.
- Removed merging of special namespaces. For the texture manager this has
  become totally useless so there is no need to do this anymore. Not merging
  the namespaces also allows a much more reliable detection of lumps belonging
  to special namespaces so the ScanForFlatHack function is no longer needed.
  Instead, any lump up to F_END with a length of 4096 will be marked for 
  inclusion as a flat texture if no F_START marker is found.
- Made the counting of intermission stats in Doom a GAMEINFO option so that
  it can be activated in all games.


SVN r1555 (trunk)
2009-04-23 22:49:38 +00:00
Christoph Oelckers
a2a69765eb - fixed MustConfirm parsing in MAPINFO
SVN r1554 (trunk)
2009-04-21 17:34:48 +00:00
Randy Heit
1954f9ee84 - Gave the intermission screen sounds their own SNDINFO entries.
SVN r1551 (trunk)
2009-04-18 01:31:08 +00:00
Randy Heit
e865d95070 - Removed obsolete snd_surround cvar.
SVN r1550 (trunk)
2009-04-16 23:58:41 +00:00
Randy Heit
dcedad548b - Changing screen resolution now adjusts the automap scale to be constant
relative to screen resolution.


SVN r1549 (trunk)
2009-04-16 03:02:08 +00:00
Randy Heit
bdbb72e43d - Crap.
SVN r1548 (trunk)
2009-04-16 02:05:13 +00:00
Randy Heit
659be956de - Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
colorspace, it didn't zero out the temporary buffer.


SVN r1547 (trunk)
2009-04-16 02:02:56 +00:00
Randy Heit
c2ff8c78dd - Fixed memory leak from leftover code for 7z loading and added the
LUMPF_ZIPFILE flag to their contents so they have the same semantics
  as zips.


SVN r1546 (trunk)
2009-04-15 23:33:36 +00:00
Randy Heit
7e7429e3d2 - Added support for 7z archives.
SVN r1545 (trunk)
2009-04-15 03:58:10 +00:00
Christoph Oelckers
9040710e62 - Updated UDMF spec to 1.1.
- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
  compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
  internal sound code.



SVN r1544 (trunk)
2009-04-14 09:06:03 +00:00
Randy Heit
81c4773b46 - Changed gravity doubling so that it only happens when you run off a ledge.
SVN r1543 (trunk)
2009-04-14 01:20:44 +00:00
Randy Heit
6a9acc2cf8 - Fixed: World panning was ignored for the X offset of masked midtextures.
SVN r1541 (trunk)
2009-04-11 04:28:06 +00:00
Christoph Oelckers
d3b6dfb0f1 - Extended MF5_MOVEWITHSECTOR so that it always keeps the actor on the ground
of a moving floor, regardless of movement speed. For NOBLOCKMAP items this
  is necessary because otherwise they can be left in the air and it also adds 
  some options for other things.


SVN r1540 (trunk)
2009-04-10 06:50:39 +00:00
Randy Heit
3ecca432a9 - Changed A_FreezeDeathChunks() so that instead of directly destroying an
actor, it sets it to the "Null" state, which will make it invisible and
  destroy it one tic later.


SVN r1539 (trunk)
2009-04-10 04:04:17 +00:00
Randy Heit
bb9b5ebf92 - Added a NULL pointer check to A_Fire() and copied the target to a local
variable inside A_VileAttack() so that if P_DamageMobj() destroys the
  target, the function will still have a valid pointer to it (since reading
  it from the actor's instance data invokes the read barrier, which would
  return NULL).


SVN r1538 (trunk)
2009-04-10 03:54:28 +00:00
Christoph Oelckers
be9a05e32b - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their
NOBLOCKMAP flag taken away previously to make them move with a sector.
  This should fix the performance problem Claustrophobia had with recent
  ZDoom versions.


SVN r1537 (trunk)
2009-04-09 06:58:28 +00:00
Randy Heit
ac2f5aa632 - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
but still have actors that will move up and down with the floor. IceChunk
  now uses both of these flags.


SVN r1536 (trunk)
2009-04-09 02:25:37 +00:00
Randy Heit
47a4cffb30 - And again...
SVN r1535 (trunk)
2009-04-09 02:02:55 +00:00
Randy Heit
6a75a5ac94 - Fix GCC warning.
SVN r1534 (trunk)
2009-04-09 02:00:58 +00:00
Randy Heit
c601426248 - More performance optimization for FBlockThingsIterator::Next(): Changed
the array used to keep track of visited actors into a hash table.

SVN r1533 (trunk)
2009-04-09 01:40:30 +00:00
Randy Heit
a54367a3c0 - Performance optimization for FBlockThingsIterator::Next(): Actors that
exist in only one block don't need to be added to the CheckArray or
  scanned for in it.


SVN r1532 (trunk)
2009-04-08 22:59:06 +00:00
Randy Heit
3dc01e77f7 - Added gprof support. Pass -DPROFILE=1 to cmake when using a Debug or RelWithDebInfo
CMAKE_BUILD_TYPE. (It seems to like to hang when generating arith.h for gdtoa when you
  do this, but killing the make process and restarting it seems to fix that.)

SVN r1531 (trunk)
2009-04-08 22:26:09 +00:00
Randy Heit
5db6a5516b - I guess music_mus_midiout.cpp isn't Win32-only, is it?
SVN r1530 (trunk)
2009-04-08 04:58:36 +00:00
Randy Heit
993fcd233a - Fixed: MinGW needs malloc.h for alloca().
SVN r1529 (trunk)
2009-04-08 04:57:17 +00:00
Randy Heit
0060dab892 - Last was incomplete commit.
SVN r1528 (trunk)
2009-04-08 04:47:44 +00:00
Randy Heit
d3e1199c8f - Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end.
- Moved the va_copy check out of the non-Win32 part of CMakeLists.txt so that it gets
  used for MinGW, too.

SVN r1527 (trunk)
2009-04-08 04:47:21 +00:00
Randy Heit
2ac649e09d - Added a va_copy/__va_copy check to CMakeLists.txt.
SVN r1526 (trunk)
2009-04-08 04:33:29 +00:00
Randy Heit
cc9efce818 - Fixed: Removing malloc.h for every system because FreeBSD doesn't like
it is wrong.


SVN r1525 (trunk)
2009-04-08 04:14:37 +00:00
Christoph Oelckers
a908834a11 - added some default definitions for constants that may miss in some headers.
- replaced __va_copy with va_copy per Chris's suggestion.
- replaced #include <malloc.h> with #include <stdlib.h> where possible.


SVN r1524 (trunk)
2009-04-07 07:06:07 +00:00
Christoph Oelckers
c8e01f9f91 - Fixed: The UDMF textmap readbuffer was never freed.
SVN r1523 (trunk)
2009-04-06 17:18:29 +00:00
Randy Heit
e16fde611f - Fixed: GetPlayerInput() died if you tried to get the input of the activator
and the activator was the world.


SVN r1522 (trunk)
2009-04-05 03:22:36 +00:00
Christoph Oelckers
78fb48302c - fixed: Any player class inheriting directly from PlayerPawn was left with
empty weapon slots due to the recent rewrite of the weapon slot assignment
  code. To handle such classes each game now defines a default weapon slot
  setting in its gameinfo. This will be used when a player class without any
  weapon slot settings is used.


SVN r1521 (trunk)
2009-04-04 17:46:33 +00:00
Christoph Oelckers
9d47afb304 - added 'damage' to the actor variables exported to DECORATE's expression
evaluator.
- fixed: solid corpses could block ripper missile that originally killed them.


SVN r1520 (trunk)
2009-04-04 09:28:10 +00:00
Randy Heit
4376c6b415 - Fixed: Doom's status bar was lacking its default face.
- Fixed: Custom skin face graphics were not added to the texture manager.


SVN r1519 (trunk)
2009-04-03 02:37:01 +00:00
Randy Heit
ccd3b2a6e1 - Fixed: UseHealthItems() gave you health equal to the number of items in
the stack of health items, rather than the item's proper amount.


SVN r1518 (trunk)
2009-04-03 01:25:06 +00:00
Randy Heit
08730b941b - Fixed: SBARINFO's "usessecondaryammo" considered a weapon to not use
secondaryammo if ammo2's type was the same as ammo1's, but only if you
  didn't use the "not" keyword with it.


SVN r1515 (trunk)
2009-04-02 01:48:59 +00:00
Christoph Oelckers
f62fcabb9c - Fixed: Altering a link type with Sector_SetLink did not work.
- Fixed: player.crouchsprite had no proper means of unsetting the crouch
  sprite which is needed by the ChexPlayer.
- Fixed: A_ChangeFlags must unlink the actor from the world before changing
  the NOBLOCKMAP and NOSECTOR flags.

SVN r1514 (trunk)
2009-03-29 08:55:15 +00:00
Randy Heit
7060f72186 - So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as
volatile.

SVN r1513 (trunk)
2009-03-29 02:40:41 +00:00
Christoph Oelckers
bf4e17703d - Fixed: Dehacked string replacement did not check the clusters' finaleflats.
- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
2009-03-28 11:49:44 +00:00
Randy Heit
3ee37fdc08 - Fixed GCC rdtsc (for real this time, I hope).
SVN r1511 (trunk)
2009-03-28 03:31:52 +00:00
Randy Heit
366ed7047a - The variable the result of rdtsc is placed in also needs to be marked as volatile
to ensure that GCC doesn't optimize the function call away.

SVN r1510 (trunk)
2009-03-28 03:26:05 +00:00
Christoph Oelckers
e59ee12f2a - removed debug code.
SVN r1509 (trunk)
2009-03-27 23:23:10 +00:00