Commit graph

7 commits

Author SHA1 Message Date
Randy Heit
111853e623 - Added a framework for drawing the 2D screen elements with Direct3D textures.
They are not actually drawn with it yet, nor is it complete, but it's
  something to start with.
- Split up DCanvas::DrawTexture() into more pieces to make it easier to
  virtualize.
- Removed support for non-32-bit palette textures from D3DFB. What kind of
  card supports pixel shaders but not 32-bit textures?


SVN r605 (trunk)
2007-12-20 04:36:43 +00:00
Christoph Oelckers
e08da03a3d - Increased precision of texture scaling factors to full fixed point. In the process
I got rid of the old tx and ty CVARs because they made the texture scaling
  much more complicated than it was actually needed (and besides, they were completely
  useless except for testing purposes anyway.)


SVN r522 (trunk)
2007-04-29 12:07:27 +00:00
Christoph Oelckers
6fe9c98b47 - Fixed: Hires texture replacements and auto-scaled flats require the
bWorldPanning flag. Also added some NULL pointer checks to the
  hires texture loading code.
- Added Sector_SetFloorScale2 and Sector_SetCeilingScale2 line specials.
  They are mostly the same as Sector_Set*Scale but take fixed point parameters.
  This makes them easier to use and more precise than the old ones which
  offered very small fractional precision.
- Changed Thing_Deactivate so that passing a tid of 0 deactivates the calling 
  actor.
- Added MeansOfDeath parameter to DamageThing.


SVN r350 (trunk)
2006-10-05 20:32:16 +00:00
Randy Heit
2fb55622e7 - Moved the text color definitions out of the executable and into an external
data file.
- Removed the setcolor CCMD. It's been obsolete for years, ever since color-
  aware cvars were added.
- Changed V_GetColorStringByName() to return an FString, because it did a
  copystring() call.
- Extended V_GetColorFromString() so that it accepts HTML-style #RRGGBB and
  #RGB color strings.


SVN r313 (trunk)
2006-08-30 02:38:39 +00:00
Randy Heit
a69d7f529e - Added support for DDS textures compressed with DXT1, DXT3, or DXT5.
SVN r309 (trunk)
2006-08-24 18:30:34 +00:00
Christoph Oelckers
5c7eeed018 - Added support for PCX textures (1, 4, 8 and 24 bit variants.)
SVN r303 (trunk)
2006-08-21 13:09:55 +00:00
Christoph Oelckers
2536eca01d - Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
The lump is open anyway at that time so deferring this action until the information
  is needed doesn't give any speed improvements. Now GetDimensions and all its
  associated overhead is gone.
- Added support for TGA textures. It can handle all of the common variations
  of this format.
- Changed: GI_PAGESARERAW is no longer checked. It wasn't really necessary before
  because the chance of texture misidentification is absolutely minimal.
  But raw pages are now restricted to textures of type TEX_MiscPatch only.
- Changed the automap parchment to use a regular texture. The previous 
  FAutomapTexture is only used as a last resort fallback now. If the code
  finds a recognizable graphic it will create a proper texture for it now.
- Fixed: Flats were only auto-scaled when in Doom flat format.
- Fixed: FMultiPatchTexture::CheckForHacks blindly assumed that all patches
  were FPstchTextures. Since the texture code does not have any type information
  I added a new flag bIsPatch for this purpose.
- Moved all texture classes into their own source files and created a new
  subdirectory 'textures' for that.
- Cleaned up the texture management code and added some stricter checks for
  the validity of Doom patches. The old code liked to crash when being passed
  some non-graphic data.

SVN r300 (trunk)
2006-08-20 12:55:46 +00:00