Magnus Norddahl
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ae532d88ee
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- fix distance attenuation for PBR materials
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2018-10-17 09:36:01 +02:00 |
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Magnus Norddahl
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9c74c9629a
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
# Conflicts:
# src/gl/shaders/gl_shader.cpp
# src/hwrenderer/textures/hw_material.cpp
# src/r_data/gldefs.cpp
# wadsrc/static/shaders/glsl/main.fp
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2018-08-20 01:22:34 +02:00 |
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Magnus Norddahl
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4ffa344f7d
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- Fix black pixels when subtractive lights are in range for PBR materials
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2018-03-26 00:01:52 +02:00 |
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Magnus Norddahl
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07fa310f23
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- move material light modes to their own subshader lumps
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2018-02-20 00:13:05 +01:00 |
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