Commit Graph

15 Commits

Author SHA1 Message Date
ZippeyKeys12 60f82d1eb9 Make StatusScreen::End virtual
https://forum.zdoom.org/viewtopic.php?t=59419
2018-09-15 13:21:13 +02:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Christoph Oelckers 2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk 78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Christoph Oelckers 10deb5ce56 - exported P_PlayerThink to ZScript. 2017-04-30 22:17:50 +02:00
Christoph Oelckers c3f9b4a5ee - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00
Christoph Oelckers fb48a1b776 - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
Christoph Oelckers 144885665f - this feature is past version 2.4. 2017-03-19 00:52:42 +01:00
Christoph Oelckers 622b4a6457 - switched over to the scripted intermission screens. 2017-03-18 21:19:32 +01:00
Christoph Oelckers a2f2be17ef - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00
Christoph Oelckers 745b96beec - made the status screen a class and scriptified a few more functions. 2017-03-18 15:45:36 +01:00
Christoph Oelckers b416322032 - converted FInterBackground into a class so that the scripts can use it.
- fixed some issues with default value matching in savegames.
2017-03-18 13:25:22 +01:00
Christoph Oelckers 1e9ef2b1df - started scriptifying the level intermission screen. This compiles but is not active yet.
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
Christoph Oelckers 7df698dad8 - implemented the parser basics of a ZScript versioning system.
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
Christoph Oelckers 58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00