Commit graph

1924 commits

Author SHA1 Message Date
Christoph Oelckers
346ada76bc - allow blocking controller input in the menu. 2017-02-26 20:59:24 +01:00
Christoph Oelckers
fb3d4bd42a - added A_SetMugshotState. 2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20 - added A_SprayDecal function. 2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
Christoph Oelckers
e6b31dde27 - added some flexibility to some Skulltag powerups.
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers
c7668952d9 - set sensible defaults for PowerReflection. 2017-02-26 15:50:03 +01:00
Christoph Oelckers
8b2a5c75a1 - added an old submission for PowerReflection, although it had to be seriously reworked and improved. 2017-02-26 15:47:37 +01:00
Christoph Oelckers
a6761463af - added a new showtriggerlines mode that doesn't exclude doors.
- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers
6210a67f85 - fixed messagebox correctly. 2017-02-26 12:50:11 +01:00
Christoph Oelckers
35552ce0cb - added a Death.Sky state for missiles that gets used when they hit a sky plane.
- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers
5ea8ad54a4 - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
Christoph Oelckers
b2a1e03d7e - fprgot to commit the script-side definition of STAT_STATIC. 2017-02-25 17:14:03 +01:00
alexey.lysiuk
202c192e11 Added default value for amount argument of A_DropInventory()
https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Christoph Oelckers
58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Christoph Oelckers
a1328b4c6e - do not adjust the sprite offset for the WolfSS's attack and pain states.
This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
Christoph Oelckers
73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. 2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8 - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6 - exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
47ff6ec33f - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
Christoph Oelckers
26144340b8 - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
Christoph Oelckers
165a980065 - fixed: The base MouseEvent method must return true, not false.
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
2017-02-19 22:08:22 +01:00
Christoph Oelckers
65f2433ac7 - fixed: The text enter screen must be activated if it should be displayed. 2017-02-19 18:27:29 +01:00
Christoph Oelckers
fa0be4d4a9 - fixed keycodes for confirmation menu. 2017-02-19 17:30:02 +01:00
Christoph Oelckers
f3b6343e53 - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
Christoph Oelckers
fb52b034b0 - added a GenericMenu class, so that all menus can be given a virtual Init method.
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.

This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers
9089beb110 - scriptified most of the remaining parts of DMenu. Only the engine interface remains native now. 2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d - scriptified the remaining parts of the conversationmenu.
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71 - scriptified the input methods of DConversationMenu.
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
3c8a5fdbe7 - scriptified the drawer functions of the conversation menu. 2017-02-19 12:28:05 +01:00
Christoph Oelckers
8db1646056 - fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered. 2017-02-19 10:34:47 +01:00
Christoph Oelckers
2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Christoph Oelckers
e46571c192 - DMessageBoxMenu is fully scriptified. 2017-02-18 23:39:02 +01:00
Christoph Oelckers
62b594a499 - DMessageBoxMenu::Drawer scriptified. 2017-02-18 23:18:55 +01:00
Christoph Oelckers
aabcc1f92e - scriptified the input functions of DMessageBoxMenu. 2017-02-18 23:05:01 +01:00
Christoph Oelckers
de1e7661eb - removed all native remnants of TextEnterMenu. 2017-02-18 21:25:19 +01:00
Christoph Oelckers
f5a0f6b3bf - almost done with TextEnterMenu. 2017-02-18 21:18:23 +01:00
Christoph Oelckers
0c41a9dee7 - scriptified DTextEnterMenu::Drawer. 2017-02-18 20:12:06 +01:00
Christoph Oelckers
1b4c9e13b8 - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
Christoph Oelckers
b7a5437af6 - scriptified parts of ListMenu. 2017-02-18 18:35:44 +01:00
Christoph Oelckers
6a65f02257 - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
Christoph Oelckers
e46d378fb2 - sciptified DLoadSaveMenu::Drawer. 2017-02-18 17:51:40 +01:00
Christoph Oelckers
4a6d0f1fa5 - scriptified DLoadSaveMenu::MenuEvent. 2017-02-18 17:35:01 +01:00
Christoph Oelckers
ee6a90deec - scriptified DLoadSaveMenu::Responder.
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Christoph Oelckers
872969eb14 - scriptified the LoadMenu class and exported the entire interface to handle the LoadSaveMenu. 2017-02-18 14:08:16 +01:00
Christoph Oelckers
128dfdeee6 - made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers. 2017-02-18 12:36:31 +01:00
Christoph Oelckers
5f1241a55c - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0 - scriptified ClassChanged. 2017-02-17 23:56:22 +01:00
Christoph Oelckers
50d2846e40 - scriptified UpdateColorsets. 2017-02-17 23:16:07 +01:00
Christoph Oelckers
97eed1e6df - scriptified UpdateSkins. 2017-02-17 22:12:56 +01:00
Christoph Oelckers
498da825a5 - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00