Christoph Oelckers
318a9d7893
- fixed max. ammo display on AltHud.
2019-04-16 22:00:59 +02:00
Christoph Oelckers
0d8975ed31
- scriptified the last components of the alternative HUD.
...
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.
All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
# Conflicts:
# src/d_main.cpp
# Conflicts:
# src/info.cpp
2019-04-16 19:03:43 +02:00
Christoph Oelckers
376266b6a0
- scriptified the main drawer for the in-game HUD and removed all intermediate VM calls from the native source.
2019-04-16 19:02:01 +02:00
Christoph Oelckers
9d8dd5c529
- scriptified the AltHUD'S powerup drawer.
2019-04-16 19:01:55 +02:00
Christoph Oelckers
f509fdfdaa
- scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions.
...
Some backing functionality was moved elsewhere because scripting should not have access to low level system information.
2019-04-16 19:01:53 +02:00
Christoph Oelckers
eb07b8e543
- scriptified the AltHUD's inventory drawer and fixed the InvPrev CCMD.
2019-04-16 19:01:51 +02:00
Christoph Oelckers
e0915877b4
- scriptified the AltHUD's weapon drawer.
2019-04-16 19:01:50 +02:00
Christoph Oelckers
045d6d4355
- added the missing TNT1A0 check for icon-less keys.
...
Since it tries to get the icon from the spawn state it also has to check if that actually has a valid sprite.
2019-04-16 19:01:48 +02:00
Christoph Oelckers
437c72a089
- AltHUD ammo drawer scriptified.
2019-04-16 19:01:46 +02:00
Christoph Oelckers
1033dc3b10
- Alt HUD scriptification, part 1.
2019-04-16 19:01:43 +02:00