Christoph Oelckers
621fe2ed98
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
...
in a hub but by a level flag instead.
- Fixed: Floor and ceiling huggers must set themselves to floor and ceiling each
time they move.
- Added a LEVEL_NOMONSTERS flag so that G_ChangeLevel doesn't have to mess with
the dmflags CVAR to start the level without monsters.
SVN r563 (trunk)
2007-11-08 09:22:06 +00:00
Christoph Oelckers
8f5dd5d028
- Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if
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an ammo type's BackpackAmount was 0.
- Fixed some minor bugs in custom skill code.
SVN r562 (trunk)
2007-11-04 08:39:05 +00:00
Christoph Oelckers
c873ae1709
minor fixes in custom skill code
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SVN r561 (trunk)
2007-11-03 15:08:06 +00:00
Christoph Oelckers
6d3e239678
- Changed names of skill properties to be the same as for episodes if possible.
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SVN r560 (trunk)
2007-11-03 11:56:30 +00:00
Christoph Oelckers
659107cacf
- Added text color options to menu code so that the skill definitions can set
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the color of the menu's text.
- Externalized skill settings to ZDoom.pk3
SVN r559 (trunk)
2007-11-03 11:41:42 +00:00
Christoph Oelckers
f4dcfad331
- Copied railgun sound fix from Skulltag.
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- Made infighting a level flag. The old method still exists but the level flags
will take precedence if set.
SVN r532 (trunk)
2007-05-20 11:08:36 +00:00
Christoph Oelckers
19a7cf743e
SVN r68 (trunk)
2006-04-27 15:12:17 +00:00
Christoph Oelckers
8e631eca0b
SVN r54 (trunk)
2006-04-18 22:15:05 +00:00
Randy Heit
cf11cbdb30
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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SVN r4 (trunk)
2006-02-24 04:48:15 +00:00