src/rendering/hwrenderer/postprocessing/hw_postprocess.cpp:1007:13: warning: delete called on non-final 'PPTexture' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
GZDoom aborts with 'Failed to submit command buffer' error on saving a game when open source Intel Vulkan driver (part of Mesa 3D package) is used on Linux
This driver generates VK_DEVICE_LOST error when vkWaitForFences() is called with zero fence count. It must be greater than zero according to Vulkan spec
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool
https://forum.zdoom.org/viewtopic.php?t=64341
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Accessing deprecated function CharAt - deprecated since 4.1.0
Ò was inverted and therefore had inconsistent shading, which is fixed; Ů had darkened corners to give in to the umlaut, but was found to not be necessary; Љ and Л are both smoothened according to how the letter looks in the console font, and Џ is slightly shortened (to match up with the letter Q in terms of size).
Previously, the characters И, Й, Ѝ and Я had the appearance of inverted versions of their Latin counterparts, N and R. With inverted shading, the letters turned out difficult to read; therefore, this commit reverts them to their old appearance (from the Russian Doom port, made by @JNechaevsky).