Christoph Oelckers
9a24771a7d
- refactored FDynamicColormap out of sector_t.
...
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
72da1fed7e
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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- some concepts about building a RenderViewpoint struct. No actual work yet.
2017-03-11 11:31:09 +01:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
...
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Rachael Alexanderson
404b326812
Merge https://github.com/coelckers/gzdoom
2017-02-25 18:32:06 -05:00
Christoph Oelckers
8dac678200
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
Magnus Norddahl
9159e3b1f0
Move software canvas drawing to its own file in the software renderer
2017-02-13 17:32:52 +01:00
Rachael Alexanderson
a52f79055d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
8c780ab7ff
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
Rachael Alexanderson
942f90a759
Merge remote-tracking branch 'gzdoom/master'
2017-02-05 16:07:48 -05:00
Christoph Oelckers
d90f2ba1fa
- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
2017-02-05 21:54:09 +01:00
Christoph Oelckers
9e038b75fa
- exported DrawChar and DrawText.
2017-02-05 16:47:33 +01:00
Rachael Alexanderson
59f32d497d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
# src/v_draw.cpp
2017-02-05 00:08:01 -05:00
Christoph Oelckers
470dc138c6
- got rid of all DTA_Translation uses.
2017-02-05 00:17:29 +01:00
Christoph Oelckers
dadc8e2ec2
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
...
This means that with the exception of 3 pointers the DrawTexture interface only accepts numeric values now.
Still need to get rid of the last 3 to have this ready for scripting.
2017-02-04 23:26:28 +01:00
Christoph Oelckers
6dea3eef8e
- exported DrawTexture to scripting.
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This uses templates to avoid source duplication of ParseDrawTextureTags. Not tested yet.
2017-02-04 22:09:49 +01:00
alexey.lysiuk
e8c2444ddd
Fixed compilation with GCC/Clang
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error: use of undeclared identifier 'op'
error: no matching function for call to 'ListEnd'
error: no matching function for call to 'ListGetInt'
error: no matching function for call to 'ListGetDouble'
...
2017-02-04 18:10:30 +02:00
Christoph Oelckers
d3ed83942f
- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
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- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
2017-02-04 13:11:12 +01:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
ee22a9371b
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
Rachael Alexanderson
978152f483
Merge https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
Magnus Norddahl
9ed02a6aec
Merge remote-tracking branch 'zdoom/master' into qzdoom
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# Conflicts:
# src/CMakeLists.txt
# src/doomtype.h
# src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Christoph Oelckers
42346c58d3
- disabled assembly entirely to make the MT drawer submission compile.
...
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
21e3aba1c7
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
Rachael Alexanderson
901727a7f8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-06 08:11:04 -05:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
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- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
raa-eruanna
a83477e549
Merge http://github.com/rheit/zdoom
2016-09-15 19:18:56 -04:00
Magnus Norddahl
48f491cfd1
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
Magnus Norddahl
017d1cee29
Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide
2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165
Fix 5:4 aspect ratio gun and status bar
2016-09-13 23:42:05 +02:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
Magnus Norddahl
6d4e4dad25
BaseRatioSizes replacement functions
2016-09-12 14:37:10 +02:00
Magnus Norddahl
5720634045
Add ActiveRatio to be used where CheckRatio is used today
2016-09-12 13:59:01 +02:00
Magnus Norddahl
d3d8180f57
Resize framebuffer in windowed mode to match the client area
2016-09-12 13:04:36 +02:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
Magnus Norddahl
6414e01354
Add uiscale slider controlling what scale the On setting uses for hud_scale, hud_althudscale and con_scaletext
2016-09-08 00:39:51 +02:00
Magnus Norddahl
9953d70eaa
Merge remote-tracking branch 'upstream/master' into truecolor
2016-08-06 20:45:35 +02:00
Christoph Oelckers
fd7b833ad5
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
2016-08-06 19:20:41 +02:00
Magnus Norddahl
40b76dc9b0
Apply gamma when using true color output on Linux and Mac
2016-06-11 18:41:56 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
...
Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
045bad1b52
Removed the need for the pixel_canvas_t typedef
2016-05-31 05:31:32 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Christoph Oelckers
65e1589543
- allow specifying actor classes whose graphics to precache through MAPINFO.
...
- some reorganization of texture precaching so that the renderer can decide what to do with actors.
Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
9a48adf81a
- fixed: The software 2D drawer expected its translation pointer to be initialized by ParseDrawTextureTags. Removed the variable from DrawParms and made it and its initialization local to the software rendering code.
2016-04-09 22:56:12 +02:00
Christoph Oelckers
a827bab576
- refactored the use of tag lists so that they do not have to be passed around between functions.
...
This means that the varargs functions themselves are now responsible for parsing them into DrawParms.
This was done because DrawTextV made a blanket assumption that every single vararg has the size of a 32 bit integer and caused crashes when anything else was passed. It also failed to eliminate any tag that is incompatible with text display. These will now abort DrawText and trigger an assert.
2016-04-09 20:47:54 +02:00