alexey.lysiuk
|
3212da8fcf
|
Cleaned up #include's in dynamic lights code
|
2018-04-19 11:12:29 +03:00 |
|
Christoph Oelckers
|
c1ce6c90ca
|
Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
|
2018-04-16 09:02:48 +02:00 |
|
Christoph Oelckers
|
59a08ce0df
|
- fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture.
|
2018-04-14 12:24:04 +02:00 |
|
Christoph Oelckers
|
0affc119fd
|
- moved hardware independent part of flat vertex data out of GL folder.
|
2018-04-14 12:05:31 +02:00 |
|
Christoph Oelckers
|
60aebff4a1
|
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
|
2018-04-02 15:58:28 +02:00 |
|