Commit graph

10 commits

Author SHA1 Message Date
drfrag
258d9dde25 - add support for the (as of now) newest version of the Unity re-releases
# Conflicts:
#	src/gi.h
#	src/win32/i_steam.cpp
#	wadsrc_extra/static/iwadinfo.txt

(with Rachael's flag and hacked JPL's fix)

# Conflicts:
#	src/gi.h
2020-09-05 00:01:53 +02:00
Christoph Oelckers
89ed287918 - added autonames for the shareware games
They still need to access some internal filters, despite blocking loading addons.

# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-03-11 20:18:41 +01:00
svenhoefer
0eb049b34e - autoload nerveunity.wad to doom2unity.wad
refers to 0b38c442e0

# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt

# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-02-06 19:38:15 +01:00
Rachael Alexanderson
dbaaf88bc6 - add Doom2f.wad
# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-01-28 20:20:04 +01:00
Rachael Alexanderson
76fffe288c - add support for xbox 360 versions of Doom/Doom2
# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-01-24 15:20:21 +01:00
Rachael Alexanderson
6d983d0657 - update filename for ultimate doom unity edition
- add support for tnt/plutonia unity edition
- uses same extraction program by kevansevans
2020-01-12 00:48:52 +01:00
Rachael Alexanderson
ad4770a803 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper

# Conflicts:
#	wadsrc_extra/static/iwadinfo.txt
2020-01-12 00:46:44 +01:00
drfrag
919f9b403b - Remove the IgnoreTitlePatches flag. 2019-10-25 16:37:45 +02:00
Christoph Oelckers
2b51e8d5dd - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.

# Conflicts:
#	src/g_hub.cpp
#	src/g_level.cpp
#	src/gamedata/g_mapinfo.h
#	src/gi.h
#	src/p_setup.cpp
#	src/stringtable.cpp
#	src/stringtable.h
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
#	wadsrc_extra/static/iwadinfo.txt

# Conflicts:
#	src/gi.h
#	wadsrc_extra/static/iwadinfo.txt
2019-08-06 17:13:21 +02:00
Christoph Oelckers
7757798d22 - moved iwadinfo.txt to zd_extra.pk3.
This was done for two reasons:

1. It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
2. It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
2019-07-18 13:53:20 +02:00
Renamed from wadsrc/static/iwadinfo.txt (Browse further)