Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
2498fbf2b7 - Moved all music related synchronization to the top level
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed.

Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
2020-01-06 01:30:45 +01:00
alexey.lysiuk
baa613ff62 - added dynamic loading of FluidSynth 2.x 2020-01-06 01:11:20 +01:00
alexey.lysiuk
fe76293f2d - handled differences of values returned by fluid_settings_...() functions
FluidSynth 1.x: these functions return 1 on success and 0 otherwise
FluidSynth 2.x: these functions return  FLUID_OK (0) on success and FLUID_FAILED (-1) otherwise
2020-01-05 21:09:31 +01:00
alexey.lysiuk
922eb28ca2 - fixed compilation with old versions of Xcode
libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp:628:3: error: use of undeclared identifier 'free'
2020-01-05 21:08:03 +01:00
alexey.lysiuk
49b8bedc86 - fixed: soundfont selection for FluidSynth was ignored 2020-01-05 21:06:42 +01:00
alexey.lysiuk
a4930f9d8b - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2020-01-05 21:06:37 +01:00
Christoph Oelckers
cf16dc510a - fixed compilation with XCode and silenced several warnings 2020-01-05 13:38:07 +01:00
Christoph Oelckers
e76f590df8 - moved all configuration code to zmusic project.
The CVARs are now just getting forwarded without any own logic.
2020-01-05 12:56:30 +01:00
Christoph Oelckers
5d73f09ebf - first state of music configuration refactor.
# Conflicts:
#	src/sound/music/midi_cvars.cpp
2020-01-05 12:56:28 +01:00
Christoph Oelckers
f3f2ec5cb1 - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	libraries/zmusic/decoder/mpg123_decoder.cpp
#	libraries/zmusic/decoder/sndfile_decoder.cpp
#	src/CMakeLists.txt
2020-01-05 12:29:15 +01:00
Christoph Oelckers
5743a56ef4 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.

# Conflicts:
#	libraries/zmusic/i_module.cpp
#	libraries/zmusic/i_module.h
#	src/CMakeLists.txt
#	src/i_module.cpp
#	src/i_module.h
#	src/sound/music/midi_cvars.cpp
#	src/utility/i_module.cpp
#	src/utility/i_module.h

# Conflicts:
#	src/CMakeLists.txt
#	src/sound/musicformats/music_opl.cpp
2020-01-05 11:46:20 +01:00
Renamed from src/sound/mididevices/music_fluidsynth_mididevice.cpp (Browse further)