Commit graph

13 commits

Author SHA1 Message Date
Randy Heit
c54f2f66fc - Unlimited the monster pain sounds in Hexen after playing as the Cleric a
while and killing centaurs with the flechette.
- Fixed: Moving to an old level in a hub caused the old player's inventory to
  spawn owned by the current player (but still hanging off the old player), so
  the game would hang when trying to delete it.
- Modified re2c so that it doesn't add a date to the file it generates. Thus,
  if it regenerates a file during a full rebuild, SVN won't see it as a change.
  Also updated it to 0.10.5.
- Fixed: SC_GetString() did not properly terminate sc_String when the last
  token in the file had no white space after it. Since I could not actually
  find the problem (it works fine in debug mode and I saw no logic errors),
  I decided to take this opportunity to reimplement it using an re2c-generated
  scanner. Now it's 1.6x faster than before and correctness is easier to
  verify.
- Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels.
- Added back the Manifest to zdoom.rc for non-VC8 Windows compilers.
- Fixed MinGW compilation again. Now it uses the same method as Makefile.linux
  to find all the source files so that it doesn't need to be manually updated
  each time source files are added or removed.
- Added the SVN revision number to the version string. A new tool is used to
  obtain this information from the svnversion command and write it into a
  header file. If you don't have the svn command line tools installed or didn't
  check it out from the repository, you can still build. I added some rules for
  this to Makefile.linux, and I assume they work because they do for
  Makefile.mingw.
- Fixed: MIDISong2 did not delete MusHeader in its destructor.


SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
Randy Heit
0c62f08a58 - Modified Makefile.linux to use ccdv for easier error spotting and to
make the dependancy files at the same time it makes the object files.


SVN r180 (trunk)
2006-06-08 02:43:35 +00:00
Christoph Oelckers
6b821afa64 SVN r179 (trunk) 2006-06-07 20:53:40 +00:00
Randy Heit
7a601515df - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
or not SSE2 is available at runtime. Since most of the time is spent in
  ClassifyLine, using SSE2 in just this one function helps the most.
- Nodebuilding is a little faster if we inline PointOnSide.
- Changed FEventTree into a regular binary tree, since there just aren't enough
  nodes inserted into it to make a red-black tree worthwhile.
- Added more checks at the start of ClassifyLine so that it has a better chance
  of avoiding the more complicated checking, and it seems to have paid off with
  a reasonably modest performance boost.
- Added a "vertex map" for ZDBSP's vertex selection. (Think BLOCKMAP for
  vertices instead of lines.) On large maps, this can result in a very
  significant speed up. (In one particular map, ZDBSP had previously
  spent 40% of its time just scanning through all the vertices in the
  map. Now the time it spends finding vertices is immeasurable.) On small maps,
  this won't make much of a difference, because the number of vertices to search
  was so small to begin with.


SVN r173 (trunk)
2006-06-06 21:39:08 +00:00
Christoph Oelckers
6975103dd9 Added Jim's latest changes to the Linux makefiles.
SVN r166 (trunk)
2006-06-05 07:56:30 +00:00
Christoph Oelckers
92dff5f302 Added Jim's and Mannequin's latest Linux makefile submissions.
SVN r154 (trunk)
2006-05-29 09:00:20 +00:00
Christoph Oelckers
3aa1c6c361 Added Jim's latest Makefile.linux and default.cbd and added options for no RTTI and function level linking to FLAC.vcproj and zlib.vcproj.
SVN r143 (trunk)
2006-05-24 20:25:02 +00:00
Randy Heit
981f663319 - Updated Jim's Makefile.linux.
- Added support for wrapping midtextures vertically.
- Since zdoom.wad is now zdoom.pk3, the default mapinfos can use full pathnames.
  So now they do.
- Fixed: The DSimpleCanvas constructor used a pitch too narrow on screens wider
  than 640 pixels when using a non-AMD processor and the processor's L1 cache
  line size could not be determined. I think this should fix the issue of
  weirdly rendered 8 pixel wide borders on the left and right of the screen that
  some people experienced.
- Fixed: The secnodes were never freed.


SVN r93 (trunk)
2006-05-09 21:30:31 +00:00
Christoph Oelckers
67bf668ad9 April 20, 2006 (Changes by Graf Zahl)
- Fixed: Strife's ending check included destroying the computer - an event
  that happens before the branch in the story.
- Fixed: The overloaded FRandom::Random2 function with mask parameter didn't
  use its parameter.
- Added Jim's latest makefile.linux


SVN r60 (trunk)
2006-04-21 16:32:49 +00:00
Christoph Oelckers
66c663e9d8 - Fixed: Hexen's ammo display in the status bar cannot be refreshed
partially because the background patch has to be drawn always to 
  overwrite the old display.
- Fixed: Giving a health item to a non-player caused a crash.
- Added a compatibility option to limit deh.MaxHealth to the health bonus.
  Originally this value wasn't used for health packs. Doing this was a bug
  in Boom but since there's quite a few maps out there which require
  Boom's altered behavior it has to be compatibility optioned.
- Fixed: The health bonus's max health must be defined by deh.MaxHealth, 
  not deh.MaxSoulsphere. To achieve this deh.MaxHealth's handling had to
  be altered because it has to default to 100.
- Fixed: ZDBSP created incorrect side references with compressed sidedefs
  and both sidedefs of a linedef being the same. This only affects the
  external tool because the internal node builder is run after uncompressing
  the sidedefs.
- Added Jim's latest makefile.linux.
- Added a consistency check to the PNAMES loader because one crash log
  indicated that it crashed due to a corrupt PNAMES lump.
- Brought back the sector based sound target handling as a compatibility
  option. This radical change just broke far too many maps that depend
  on the original behavior. Strife's special AI functions are excluded 
  though because they work better with the new method.


SVN r56 (trunk)
2006-04-20 14:21:27 +00:00
Christoph Oelckers
36e37becb5 SVN r51 (trunk) 2006-04-17 13:53:34 +00:00
Randy Heit
ab1d4a2e0f Updated Jim's Makefile.linux.
SVN r42 (trunk)
2006-04-13 22:35:56 +00:00
Randy Heit
735e6d72c4 - Added Jim's Makefile.linux;
- Changed: Decal scales now use full precision fixed point numbers.
- Changed: Keeping impact decals in their own statlist is enough to keep track
  of them for when one needs to be destroyed. There's no need to maintain a
  separate list for them.
- Fixed: Decal actors did not spread their decals across neighboring walls.
- Fixed: Decal groups did not initialize their IDs and could not be reliably
  used with the decal actor.
- Fixed: Decals on moving polyobjects were not interpolated. R_RenderDecal()
  now uses the decal's LeftDistance to calculate its visible location, so it
  always stays in sync with the wall's vertices. This also lets me dump some
  code from the polyobjects that maintained the decals' (x, y) coordinates.
  Also, the decals' x and y information is redundant and can be removed.
  Doing this revealed a bug with slider decals and horizontal sliding:
  That is, it didn't work at all. I have opted to simply remove the horizontal
  sliding support so that I don't have to worry about what happens when a
  decal slides across the edge of a wall.
- Fixed: DBaseDecal::LeftDistance was calculated as a 30.2 fixed point number.
  It should be 2.30 fixed point.


SVN r35 (trunk)
2006-04-13 02:01:40 +00:00