Commit graph

16731 commits

Author SHA1 Message Date
drfrag
1ca4e0c98a - Removed ZScript warning. 2020-01-07 20:27:16 +01:00
Alexander Kromm
c96cdc6c35 fix nosave cvar keyword (saved to config, not saved to savegame) 2020-01-07 19:56:00 +01:00
alexey.lysiuk
fd5889e200 - fixed resolving of music aliases with full filenames
https://forum.zdoom.org/viewtopic.php?t=66815
2020-01-07 19:55:59 +01:00
Chronos Ouroboros
fea9814d19 Disabled default blocks in mixins for now. 2020-01-07 19:55:58 +01:00
Alexander Kromm
721faee4d8 add "nosave" cvar token
It makes a cvar value not be saved in a save file.
2020-01-07 19:55:58 +01:00
Christoph Oelckers
f9976fbf25 - reverted the clamping when assigning to FScanner::Number.
This broke unsigned integer parsing without explicitly declaring the constant unsigned.
2020-01-07 19:55:57 +01:00
Christoph Oelckers
176144e0a1 - cleanup.
(The Raven license got removed from sc_man after checking that no Raven code is still present here, this file got a nearly complete overhaul over all those years.)

# Conflicts:
#	src/textures/texturemanager.cpp
2020-01-07 19:55:56 +01:00
Petr Mrázek
848438839b - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-07 19:55:55 +01:00
Christoph Oelckers
37db863bab - fixed: menu sounds no longer got the CHANF_UI flag. 2020-01-07 19:55:55 +01:00
Chronos Ouroboros
24a11f7a9a Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-07 19:55:54 +01:00
Chronos Ouroboros
3c71f23afd Removed a redundant switch and added a default case to the mixin parsing code to shut GCC up. 2020-01-07 19:55:53 +01:00
drfrag
87bb63a61a - Bumped ZScript version.
# Conflicts:
#	src/version.h
2020-01-07 19:55:51 +01:00
Christoph Oelckers
286cda2bb5 - bumped ZScript version to 4.3 and silenced the remaining deprecation warnings.
# Conflicts:
#	wadsrc/static/zscript.txt
2020-01-07 19:37:00 +01:00
Christoph Oelckers
5229a84047 - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
# Conflicts:
#	wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
1cf5ce6bab - fixed warnings. 2020-01-07 18:37:01 +01:00
Rachael Alexanderson
a085088893 - add EnumerateDevices for alsa per suggestion of the original author 2020-01-07 18:36:59 +01:00
Rachael Alexanderson
f67b217415 - fix compiler error with Alsa enumeration 2020-01-07 18:36:58 +01:00
Christoph Oelckers
ff3606e44e - refactored the MIDI list code.
Let's hope nothing got broken on the Linux side, the recent submission's code was not usable.

# Conflicts:
#	libraries/zmusic/zmusic/configuration.cpp
#	src/sound/music/i_music.cpp
#	src/sound/music/music_midi_base.cpp
2020-01-07 18:36:55 +01:00
Christoph Oelckers
dee8af1902 - made the sound decoding interface DLL friendly and added compile switches to the MIDI players so that different licenses can be uses as compile target.
# Conflicts:
#	src/sound/backend/i_sound.h

# Conflicts:
#	libraries/zmusic/mididevices/music_timiditypp_mididevice.cpp
2020-01-07 18:22:15 +01:00
Christoph Oelckers
b6577d9f55 - forgot to save this one. 2020-01-07 18:07:28 +01:00
Christoph Oelckers
e89cc73f80 - rewrote the ZMusic interface so that it is free of C++ constructs.
Now it is ready to put in a DLL.

# Conflicts:
#	libraries/zmusic/zmusic/mididefs.h
#	libraries/zmusic/zmusic/zmusic.h
2020-01-07 18:07:26 +01:00
Christoph Oelckers
f2a3a70aec - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-07 18:07:23 +01:00
Christoph Oelckers
7e01b19753 - there's no need to let the XM Vorbis decoder run through the client - all related functionality is part of ZMusic itself. 2020-01-07 18:07:21 +01:00
Christoph Oelckers
e5faff8cbb - made adjustments to the remaining parts of the function interface. 2020-01-07 18:07:19 +01:00
Christoph Oelckers
4e8359100f - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal.
Not complete yet.

# Conflicts:
#	libraries/zmusic/zmusic/zmusic.h
2020-01-07 18:07:17 +01:00
Christoph Oelckers
353ffa2e95 - the timidity safe_malloc functions may not throw exceptions.
There is a high chance of them getting called within the stream servicing function which cannot deal with abnormal conditions, so the only choice here is performing a hard abort.
2020-01-07 18:07:15 +01:00
Christoph Oelckers
849bfb69b1 - blocked the destructor in the sound font reader base class.
If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
2020-01-07 18:07:13 +01:00
drfrag
38c1b2e207 Update and clarify the licenses for the postprocess part.
(dpJudas)
Cherry-picked from commit fca3da8af4
2020-01-07 18:04:33 +01:00
alexey.lysiuk
e1460eb050 - fixed crash during enumeration of MIDI devices
libraries/zmusic/zmusic/configuration.cpp:109:9: warning: returning reference to local temporary object [-Wreturn-stack-address]
2020-01-07 18:04:30 +01:00
Petr Mrázek
b07254507a - Support for MIDI on Linux via alsa sequencer 2020-01-07 18:04:28 +01:00
Rachael Alexanderson
aa6cb4815f - oops, missed this one 2020-01-06 21:58:51 +01:00
Rachael Alexanderson
b75665983c - relicense some of my past work under BSD
# Conflicts:
#	src/rendering/r_videoscale.cpp
2020-01-06 21:58:48 +01:00
Christoph Oelckers
41d192ed98 - fixed two missing commas in DEHSUPP. 2020-01-06 21:57:06 +01:00
Christoph Oelckers
16bd5e9619 - added the Dehacked extensions from Crispy/Doom Retro.
All empty placeholders for mods to fill in, no new functionality.
2020-01-06 21:57:04 +01:00
Alexander Kromm
032c6a534b export dictionary iterator 2020-01-06 21:57:02 +01:00
Alexander Kromm
9ca3f98419 dictionary from empty string is not an error, but empty dictionary 2020-01-06 21:56:59 +01:00
Rachael Alexanderson
12f356f24e - bump version requirement to 219 for defcvars 2020-01-06 21:56:57 +01:00
Rachael Alexanderson
6f24cc29c9 - forbid defcvars from a wadfile 2020-01-06 21:53:05 +01:00
Rachael Alexanderson
93dfdc1c33 - tell the user the game version number when version is not specified as a hint 2020-01-06 21:52:22 +01:00
Rachael Alexanderson
1154207ec0 - implement 'defcvars'
# Conflicts:
#	src/d_main.cpp

# Conflicts:
#	src/d_main.cpp
2020-01-06 21:50:49 +01:00
Cacodemon345
5ed070964c Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
# Conflicts:
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/r_data/models/models.cpp

# Conflicts:
#	src/gl/scene/gl_weapon.cpp
2020-01-06 21:50:14 +01:00
Chronos Ouroboros
b021befba8 Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2020-01-06 19:49:28 +01:00
Alexander Kromm
4f5218cc8f add Dictionary.Remove(String key) function 2020-01-06 19:49:25 +01:00
Alexander Kromm
81744d5b7a fix crash with saving null Dictionary 2020-01-06 19:49:23 +01:00
Marisa Kirisame
ebc6fcccd7 Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2020-01-06 19:49:21 +01:00
Christoph Oelckers
7919c86f3e - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2020-01-06 19:49:18 +01:00
Christoph Oelckers
0d3a62f73a - fixed: A_StartSound was still masking the sound channel value for checking if it plays something. 2020-01-06 19:49:15 +01:00
Major Cooke
96153e7e7e - Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended. 2020-01-06 19:20:44 +01:00
Major Cooke
234e690f77 Added STOPRAILS actor flag.
- An actor with this flag will prevent railgun shots from penetrating further.
2020-01-06 19:20:41 +01:00