Christoph Oelckers
6adb069506
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
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This was to resolve some circular dependencies with the portal code.
The most notable changees:
* FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
* split off the parts from p_maputl into a separate header.
* consolidated all blockmap related data into p_blockmap.h
* split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
Christoph Oelckers
bc63b70d88
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/fragglescript/t_func.cpp
src/g_doom/a_bossbrain.cpp
src/g_doom/a_revenant.cpp
src/g_heretic/a_hereticartifacts.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_knight.cpp
src/g_hexen/a_bishop.cpp
src/g_hexen/a_clericholy.cpp
src/g_hexen/a_dragon.cpp
src/g_hexen/a_firedemon.cpp
src/g_hexen/a_flechette.cpp
src/g_hexen/a_heresiarch.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/g_hexen/a_iceguy.cpp
src/g_hexen/a_korax.cpp
src/g_hexen/a_magelightning.cpp
src/g_hexen/a_serpent.cpp
src/g_hexen/a_spike.cpp
src/g_hexen/a_wraith.cpp
src/g_raven/a_minotaur.cpp
src/g_shared/a_bridge.cpp
src/g_shared/a_pickups.cpp
src/g_shared/a_randomspawner.cpp
src/g_strife/a_alienspectres.cpp
src/g_strife/a_crusader.cpp
src/g_strife/a_entityboss.cpp
src/g_strife/a_inquisitor.cpp
src/g_strife/a_loremaster.cpp
src/g_strife/a_programmer.cpp
src/g_strife/a_sentinel.cpp
src/g_strife/a_spectral.cpp
src/g_strife/a_strifestuff.cpp
src/g_strife/a_strifeweapons.cpp
src/g_strife/a_thingstoblowup.cpp
src/p_local.h
src/r_utility.cpp
2016-01-19 13:43:11 +01:00
Christoph Oelckers
27aeb6a656
- g_shared refactored
2016-01-19 13:26:05 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
1e2ce9a622
- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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The main reason here is to reduce the number of instances where AActor::x and AActor::y are being referenced.
2016-01-10 17:52:41 +01:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Randy Heit
99670b708c
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
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SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
bc47f7133b
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Randy Heit
19f5b1dea1
- Removed the RUNTIME_TYPE macro. I just included it because MFC has one, but it's pretty
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pointless here.
SVN r2267 (scripting)
2010-04-04 02:58:58 +00:00
Randy Heit
739e684549
- Converted all action functions be directly callable by the VM (though they are not yet
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usable).
SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Christoph Oelckers
a66eb7f8c3
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
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SVN r1331 (trunk)
2008-12-26 08:53:12 +00:00
Christoph Oelckers
db5723997c
- Cleaned up some include dependencies.
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SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Christoph Oelckers
1c034c1150
- Macro-fied access to action function parameters.
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- Deactivated debug output code in d_Dehacked.cpp.
- fixed: A_FreezeDeathChunks crashed when a player's head got spawned.
SVN r1168 (trunk)
2008-08-13 22:54:24 +00:00
Christoph Oelckers
1957659b1b
- Restructured the action function interface to remove the dependence on
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the global CallingState variable.
SVN r1163 (trunk)
2008-08-12 14:30:07 +00:00
Christoph Oelckers
1983b5c586
- Changed action function definition so that they have to be defined with a
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DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
whole system.
SVN r1148 (trunk)
2008-08-10 20:48:55 +00:00
Christoph Oelckers
affd0e5034
- Converted the mace and all related actors to DECORATE and generalized
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the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
for replacement actors.
SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00
Christoph Oelckers
8d3e67ac88
- Added Gez's submission for custom bridge things.
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- Fixed: ASpecialSpot must check the array's size before dividing by it.
SVN r1103 (trunk)
2008-08-02 16:17:19 +00:00
Randy Heit
ff2680baa9
- Removed new warning when using CMake 2.6.
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- Fixed compilation of snes_spc on GCC <4.3.
- Fixed compilation of zstring.h on 32-bit MinGW, where SIZE_MAX
and UINT_MAX are not considered identical by the preprocessor.
SVN r1096 (trunk)
2008-07-31 17:13:21 +00:00
Christoph Oelckers
5cc1b4991c
- converted the boss brain to DECORATE.
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- added an abstract base class for special map spots that are maintained in
lists and rewrote the boss brain, the mace and DSparil to use it.
- fixed: RandomSpawners didn't destroy themselves after finishing their work.
SVN r1076 (trunk)
2008-07-20 14:42:54 +00:00