Magnus Norddahl
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d4118a755c
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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Christoph Oelckers
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ad7aaa8f2a
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- specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
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2018-06-12 23:52:33 +02:00 |
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Magnus Norddahl
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e025f6e54b
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Mark portals in scene alpha channel for the SSAO pass
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2016-09-25 00:22:31 +02:00 |
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Christoph Oelckers
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6046b11b4f
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- all shaders now compile in core profile.
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2014-07-15 01:05:53 +02:00 |
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Christoph Oelckers
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60dc2e1122
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- some shader fixes.
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2014-07-13 13:01:35 +02:00 |
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Christoph Oelckers
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d868f60f6c
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- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
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2014-07-13 12:14:12 +02:00 |
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Christoph Oelckers
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cf45f2d718
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
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