Commit Graph

15784 Commits

Author SHA1 Message Date
Magnus Norddahl 6e598274f7 - hook up unix unwind info (still not working) 2018-11-30 02:06:40 +01:00
Player701 927d333063 - Exported AActor::Grind to ZScript. 2018-11-29 23:46:47 +01:00
Magnus Norddahl b1bb82fe01 - fix WriteSLEB128 2018-11-29 19:44:26 +01:00
Christoph Oelckers df6fe563c3 - cleaned up the sound options menu.
There were still some leftover definitions from FMod and far too many things were at the top level. Anything non-essential has been moved to the "Advanced Sound Options" submenu and the pointless sound backend switch has been removed entirely.
2018-11-29 19:42:53 +01:00
Magnus Norddahl 5d052fc565 - fix compile errors 2018-11-29 19:32:08 +01:00
Magnus Norddahl 37e33c6609 - implemented unwind info for Linux and macOS - now to fix the bugs that cannot be fixed when the documentation is as useless as it is for those platforms.. 2018-11-29 18:45:55 +01:00
Christoph Oelckers 19df662348 - fixed code generation for dummy results. 2018-11-29 20:15:53 +01:00
Christoph Oelckers ef2c433a8b - fixed declaration of ChangeStatNum. 2018-11-29 20:15:24 +01:00
Christoph Oelckers b8394b2f16 - fixed compilation warnings. 2018-11-29 20:11:28 +01:00
Christoph Oelckers 717912c88c - direct native methods for dynamic arrays. 2018-11-29 20:09:41 +01:00
Christoph Oelckers 3ecda35379 Add direct native calls to TexMan's native methods. 2018-11-29 19:41:03 +01:00
Christoph Oelckers ba2b9430f8 ChangeStatNum must not be virtual
Overriding this would make the engine vulnerable to  badly behaving mods. Intercepting this and altering the behavior can render the entire game inoperable, especially if more internal code gets scriptified later. So even at the risk of breaking some carelsss mods this must be blocked.
2018-11-29 19:00:25 +01:00
Christoph Oelckers 3acd9c8116 Made all virtual base functions for the event handler scripted
This was by far the largest block of native virtuals, and they were only native to be able to allow checking if the event was implemented for the current handler. This can easily be done by looking at the byte code, just like VMCall also does but in turn it removes more than half of the existing native virtuals from the interface.
2018-11-29 18:46:28 +01:00
Magnus Norddahl 110b982031 - fix compile error on systems with no SSE support 2018-11-29 13:08:46 +01:00
Christoph Oelckers 762a100d60 Direct native functions for SBarInfo
Mostly pointless because they all get used only once and aren't even virtual overrides, but I only realized this after everything was complete…
2018-11-29 12:20:24 +01:00
Christoph Oelckers 53d59559cd Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
Christoph Oelckers 62efe11a85 - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
Magnus Norddahl e3c13fe193 - Emit DW_CFA_advance_loc and DW_CFA_def_cfa_offset codes 2018-11-29 02:37:58 +01:00
Christoph Oelckers f43f0b9bd4 - added a few more direct native entry points. 2018-11-29 00:27:09 +01:00
Magnus Norddahl fa185693d2 - _mm_rcp_ps may be faster but its precision is too poor 2018-11-29 00:17:40 +01:00
Magnus Norddahl 4ee7cf2de1 - forgot to set the light level 2018-11-29 00:03:50 +01:00
Magnus Norddahl d62a26a177 - use psprite renderstyle on HUD models 2018-11-29 00:01:16 +01:00
Christoph Oelckers d3ff657231 - added a direct native function for NextHighestCeilingAt to test multiple return values. 2018-11-28 21:40:56 +01:00
Magnus Norddahl 5ae456d059 - fix typo in macro 2018-11-28 19:59:35 +01:00
Christoph Oelckers a5a9ab07af Merge branch 'master' into asmjit 2018-11-28 18:44:42 +01:00
Christoph Oelckers 9c398cd343 - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
Since this function creates dynamic copies for 3D floors that need to be split it requires the vertex buffer index to be set up.
In older versions this did not produce errors because there was a fallback render path that was less efficient.
Now with that fallback removed this resulted in temporary 3D floors being created without valid vertex data.
2018-11-28 18:42:37 +01:00
Christoph Oelckers 7ff0cd70ad - explicitly declare the constructor and destructor methods of FCheckPosition so that they get a working prototype. 2018-11-28 17:33:37 +01:00
Magnus Norddahl 232c24e4de - add .eh_frame generation code except for building the actual CIE and FDE instructions 2018-11-28 13:10:31 +01:00
Christoph Oelckers fc7ca39927 - allocate storage for all of a function's return values 2018-11-28 00:24:50 +01:00
Christoph Oelckers 6a9696e525 - moved the remaining exports from p_sectors.cpp to vmthunks.cpp 2018-11-28 00:24:50 +01:00
Player701 91ea22e85a - Fixed textures on the two switches that rise from the floor in the eastern area of TNT MAP31 2018-11-27 21:14:52 +01:00
Magnus Norddahl 8860517bbd - pass additional return values as the last args to a direct native call 2018-11-27 20:43:35 +01:00
Magnus Norddahl 3202c86ea7 - use the OP_PARAM and OP_RESULT opcodes to build the function signature 2018-11-27 19:56:39 +01:00
Christoph Oelckers 5e4e9e2c2b Merge branch 'master' into asmjit 2018-11-27 19:53:22 +01:00
Alexander 4a85e24228 fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
Christoph Oelckers 59b4e297c0 - fixed the mapping of additive translucency to color-based translucency.
The destination mode sould be 'One', not 'InvSrcColor'.
Now both of these are available as explicit modes, not just through the optional mapping.
2018-11-27 19:43:10 +01:00
Christoph Oelckers 3d3a00fd0d - fixed: The flat drawer did not check for full brightness before processing dynamic lights. 2018-11-27 17:49:10 +01:00
Magnus Norddahl d5b9b8e57a - fixed missing setRet call for REGT_POINTER return types 2018-11-27 17:10:20 +01:00
Magnus Norddahl 9dbb1d77ce - fix compile error 2018-11-27 17:02:51 +01:00
Magnus Norddahl 73819d45b7 - annotate which function we are calling for better dumpjit info 2018-11-27 17:00:29 +01:00
Magnus Norddahl d195efc431 Merge remote-tracking branch 'origin/master' into asmjit 2018-11-27 15:38:10 +01:00
Magnus Norddahl 5e01a874be - merge the span step code used by both the 8 bit and 32 bit drawers 2018-11-26 17:02:01 +01:00
Magnus Norddahl dbb7df998d - step with SSE 2018-11-26 14:32:56 +01:00
Magnus Norddahl 2db433e68f - only do shade clamps if needed 2018-11-26 12:18:07 +01:00
Magnus Norddahl 8b852ce4d8 - move the jit runtime to its own file 2018-11-26 10:46:09 +01:00
Magnus Norddahl 52b7a77771 - use SSE for the dynlights 2018-11-26 00:49:07 +01:00
Christoph Oelckers 47b1fa774d Merge branch 'asmjit' into weapon_scriptification
# Conflicts:
#	src/gi.cpp
#	wadsrc/static/zscript/base.txt
2018-11-26 00:14:44 +01:00
Christoph Oelckers 90d79865a5 Merge branch 'master' into asmjit 2018-11-25 23:33:23 +01:00
Christoph Oelckers 182d43ae70 - fixed: Any direct native function may not use struct values as parameters, not even something as simple as an FName. 2018-11-25 23:33:15 +01:00
Christoph Oelckers bef5b953b2 - free everything. 2018-11-25 23:33:15 +01:00