Christoph Oelckers
5ea8ad54a4
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
Christoph Oelckers
8dac678200
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
Christoph Oelckers
89a43feb7a
- split the intermission background handling into its own class.
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This means that 1/3 of wi_stuff can be left as-is when scriptifying the rest.
2017-02-25 17:55:20 +01:00
Christoph Oelckers
b2a1e03d7e
- fprgot to commit the script-side definition of STAT_STATIC.
2017-02-25 17:14:03 +01:00
Christoph Oelckers
13c6cebef3
- call WI_updateAnimatedBack only once from WI_Ticker instead of from each single WI_update function.
2017-02-25 16:57:46 +01:00
Christoph Oelckers
d39ee1daf3
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
2017-02-25 16:56:49 +01:00
Rachael Alexanderson
ed4fe39fbb
Merge https://github.com/coelckers/gzdoom
2017-02-25 10:20:22 -05:00
Christoph Oelckers
10c6b7a80b
- added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code.
2017-02-25 10:57:12 +01:00
Rachael Alexanderson
05b092a8a1
Merge https://github.com/coelckers/gzdoom
2017-02-25 01:24:45 -05:00
Magnus Norddahl
735157aea4
Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!)
2017-02-25 01:22:54 +01:00
Christoph Oelckers
43c5fa93f9
- fixed handling of PlayerEntered event.
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This was done in P_SpawnPlayer where it would be called not only on voodoo dolls but also on temporary player pawns. The second case was attempted to avoid, but this would break intra-hub travels to unvisited levels.
Moved the handling to G_DoLoadLevel for all cases where we have a clear and unambiguous situation with all players being set up and no voodoo dolls that might trigger an event.
2017-02-24 21:45:53 +01:00
Rachael Alexanderson
5c5b6a55d5
Merge https://github.com/coelckers/gzdoom
2017-02-24 13:24:44 -05:00
Christoph Oelckers
555f339924
- fixed: Sight checks through portals must disable all early-outs.
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These can also be triggered from lines outside the actually valid range because the checks are done before the lines get ordered by distance.
2017-02-24 19:01:19 +01:00
Christoph Oelckers
c6a5e74c75
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
2017-02-24 19:01:19 +01:00
Magnus Norddahl
e697746e7d
Remove the php drawers and their generated output
2017-02-24 16:59:45 +01:00
Magnus Norddahl
51b872b30b
Created template version of sprite drawers
2017-02-24 16:52:13 +01:00
Magnus Norddahl
d3812e32f8
Created templated version of wall drawers
2017-02-24 15:31:47 +01:00
Magnus Norddahl
2a7bdaad79
Switched to a template version of the span32 drawers
2017-02-24 13:56:20 +01:00
alexey.lysiuk
fd615713d5
Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments
2017-02-24 11:09:25 +02:00
alexey.lysiuk
202c192e11
Added default value for amount argument of A_DropInventory()
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https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Magnus Norddahl
298d68865c
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-24 04:32:50 +01:00
Magnus Norddahl
616e800635
Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:32:40 +01:00
Rachael Alexanderson
e35be9c0a3
Merge https://github.com/coelckers/gzdoom
2017-02-23 22:07:40 -05:00
Magnus Norddahl
218708571e
Don't copy the SkyDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:03:27 +01:00
Magnus Norddahl
f76a039a76
Don't copy the WallDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 02:37:13 +01:00
Christoph Oelckers
58be506a73
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
Magnus Norddahl
8bd0df1ace
Simplify CalcTiltedLighting in hope that this function is what made GCC break
2017-02-23 23:53:38 +01:00
Magnus Norddahl
b4b391c51e
Fix palette light artifacts caused by dynamic lights in some rare cases
2017-02-23 23:13:21 +01:00
Christoph Oelckers
a1328b4c6e
- do not adjust the sprite offset for the WolfSS's attack and pain states.
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This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
Christoph Oelckers
5bc26763cb
- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
2017-02-23 22:01:46 +01:00
Magnus Norddahl
4d161fbd42
Add dynamic light to sprites in palette mode
2017-02-23 21:50:16 +01:00
Magnus Norddahl
563b64b5e3
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-23 21:08:26 +01:00
Magnus Norddahl
832790f5ba
Fix sprite light bug
2017-02-23 21:08:08 +01:00
Thomas Hume
c4cb94123f
Do not change indentation of the licence...
2017-02-23 21:01:09 +01:00
Thomas Hume
c1cafd3bbc
Consistency of indents, removes false-pos warnings
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Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
2017-02-23 21:01:09 +01:00
Thomas Hume
06119987a8
Prevents possible pointer miss-alignment error
2017-02-23 21:01:09 +01:00
Rachael Alexanderson
80d3fd58ff
Merge https://github.com/coelckers/gzdoom
2017-02-23 15:00:09 -05:00
Christoph Oelckers
73cceea994
- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
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- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
65c4653f59
- restored some code in PClass::CreateDerivedClass that accidentally got removed.
2017-02-23 19:03:31 +01:00
Christoph Oelckers
4bae6e81db
- turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs.
2017-02-23 18:33:49 +01:00
Rachael Alexanderson
10e268ebc0
- Change "clipmidtex" compatflag to be accessible in compatibility.txt only.
2017-02-23 06:32:53 -05:00
Rachael Alexanderson
d94150f316
Revert "- Added menu option for clipmidtex compatflag"
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This reverts commit 4a66621d9f
.
2017-02-23 05:57:34 -05:00
Rachael Alexanderson
4a66621d9f
- Added menu option for clipmidtex compatflag
2017-02-23 04:57:49 -05:00
Magnus Norddahl
3c3917f1f3
Change dynlight sprite math to not overflow when used with dynamic colormaps
2017-02-23 10:55:44 +01:00
Thomas Hume
17f04c5043
Correct two overflows in PInt ctor
2017-02-23 10:10:58 +01:00
Rachael Alexanderson
1a9b1de9a1
- Added "clipmidtex" compatflag and applied it to unloved.pk3
2017-02-23 03:39:04 -05:00
Magnus Norddahl
0702e4523d
Fix that sprite light wasn't calculated using the center of the sprite
2017-02-23 09:27:00 +01:00
alexey.lysiuk
91f8f5b556
Restored EndGameMenu as a pseudo-class
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Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
2017-02-23 10:20:02 +02:00