Commit graph

6 commits

Author SHA1 Message Date
Christoph Oelckers
d018b430f7 - made the class definitions of the MIDI devices private to the implementations. 2019-07-09 22:58:08 +02:00
Christoph Oelckers
9b61ee9618 - fixed: The MIDI wave writer set the sample rate to save at too late.
This was done after the players had already been created. To ensure that everything gets set properly it is necessary to pass the desired sample rate to the device's constructor and let it make sure that a proper sample rate gets set.
2018-03-06 22:41:27 +01:00
Christoph Oelckers
eb124f6160 - made the sound font loading a bit more error resistant.
- implemented a fallback both for sound font lookup and for MIDI device selection so that if some non-working combination is set up, the player will fall back to something that works.
2018-02-26 16:36:30 +01:00
Christoph Oelckers
c12c068355 - WildMidi now uses the soundfont manager.
- added the missing handler for reading Timidity configs from the lump directory.
- fixed incomplete init of the GUS synth when no soundfont can be located.
- fixed bad initialization of WildMidi sampling frequency. It would default to 11.025 kHz if no valid rate was set. Now it will use the sound device's native frequency.
2018-02-22 22:35:49 +01:00
Christoph Oelckers
fb12c58533 - restart the music if the OPL core or the config file for the softsynths is changed, except for the GUS synth, which loads all its data during engine startup and cannot swap it out.
- added arrays to the config to hold entries for the softsynths' config files. This is not active yet, but will later be used to give the user a list of config options instead of having to type it by hand.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
0b645dc42d - reorganized sound related code. 2017-03-10 20:53:03 +01:00
Renamed from src/sound/music_wildmidi_mididevice.cpp (Browse further)