Commit graph

36 commits

Author SHA1 Message Date
Christoph Oelckers
3d4b5ae8a3 - small font update. 2019-02-21 18:59:32 +01:00
Nemrtvi
e49a5fdb61 Improved BIGFONT
• Ä: fix shading at the top
• Å: reduce height
• Æ: improve blending between the two glyphs
• Ç: shorten cedilla
• Ê: fix outline color
• Ð: thicken lines and conjoin them with the letter
• Ø: recolor the center of the slash in the lowercase glyph
• Þ: improve shading, condense lowercase glyph
• Ђ: round edges slightly
• Љ: improve blending between the two glyphs
• Њ: improve blending between the two glyphs
• Ћ: improve shading
• Ќ: heighten accent position
• Џ: widen tail

Also overhauls the punctuation, which now completely fits both the Bigfont and the BigUpper font! Big thanks to Jimmy for a huge amount of support!
2019-02-21 17:53:30 +01:00
Christoph Oelckers
a0c10df387 - made some adjustments so that the BigFont works as intended.
The auto-calculated height of 24 is too tall, this requires a manual setting here. Also fix the space calculations for the "finished" graphic.
2019-02-21 01:13:42 +01:00
Christoph Oelckers
22781e3cb9 - BigFont update. 2019-02-21 00:43:58 +01:00
Christoph Oelckers
aa550310f6 - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-15 00:29:24 +01:00
Christoph Oelckers
44c8c2a79c - added German Umlauts for the BigFont and fixed the character substitution logic.
For pure uppercase fonts it makes no sense to try a lowercase substitution as a first step.
2019-02-17 23:18:28 +01:00
Christoph Oelckers
d5977e1802 - set a kerning of -1 for both BigFonts. 2019-02-17 10:30:44 +01:00
Nemrtvi
f472592ec4 Fix offsets of all small caps characters
These new lumps are shifted downwards by 3 pixels so that they line up with the bottom part of the capital letters.
2019-02-16 17:18:38 +01:00
Christoph Oelckers
48f39f2fad - completed the BigUpper font. 2019-02-15 19:16:08 +01:00
Ne Mrtvi
0356c2fc67 New BIGFONT, uppercase and lowercase
Now that GZDoom supports uppercase and lowercase characters in the BIGFONT format, this commit actually adds those characters. It contains full support for both the English and Russian (minus the letter Ё) alphabets for both Doom and Strife. As for the existing punctuation graphic lumps in Strife, all extra space is removed, and the sprite offsets are adjusted instead.

This also adjusts the English language file so that all menu header texts utilize these new characters. As a tiny extra, it also adds the letter Ё to the Strife smallfont.

(Credits to Skulltag for the uppercase B, Amuscaria for the uppercase X and Z, and @jnechaevsky for all Russian characters, taken from Russian Doom!)
2019-02-15 19:00:19 +01:00
Christoph Oelckers
32f0e650fa - added Doom and Strife BigFont characters.
This isn't tested!
2019-02-12 20:56:08 +01:00
Christoph Oelckers
e4690b4cd8 - exported all Hexen map names and intermission texts to the language table.
As IWAD content this is in zd_extra.pk3.
2019-02-11 01:33:09 +01:00
Christoph Oelckers
afc17d6bcc - removed $ from string label. 2019-02-10 13:59:26 +01:00
Christoph Oelckers
dab7d37a02 - use proper casing for the game texts so that they can also work with a complete font. 2019-02-10 10:21:51 +01:00
Christoph Oelckers
993a16787c - removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump. 2019-02-10 09:59:05 +01:00
Christoph Oelckers
9af171f308 - re-added the existing characters of the Raven font for Hexen and fixed the palette for the Cyrillic ones.
These were identical with the Heretic versions.
2019-02-09 23:57:05 +01:00
Sasha Red
c51ae7523f Added Russian Unicode alphabet for Hexen, Heretic, and Strife
The BIGFONT system works in both Heretic and Hexen; however, as Doom and Strife still depend on a lump format, they lack it.

(Also renamed the “game-raven” directory to “game-heretic”—the lumps in that folder are made for the Heretic palette, and become riddled with artifacts when loaded in Hexen).
2019-02-09 21:59:25 +01:00
Christoph Oelckers
e57b16b9e7 - exported the character names of Strife's dialogues. 2019-02-09 13:15:30 +01:00
Christoph Oelckers
b1820039d7 - exported Strife's log texts to the string table.
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
2019-02-09 12:52:50 +01:00
Christoph Oelckers
4d2bb11317 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
Christoph Oelckers
0936a2fa19 - exported all texts from Strife's dialogues to the string table.
Now all this content can be localized. However, since this is actual game content it was placed in a secondary file in zd_extra.pk3, so that it won't affect the GPL-compatible status of the main one.
2019-02-05 13:39:38 +01:00
Nemrtvi
92045bea0e Improved Strife’s BIGFONT file 2019-01-24 04:01:34 -05:00
Christoph Oelckers
f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers
94720f8a96 - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
SashaTheRed
4a71493a54
Fixed sprite offsets 2018-01-02 14:09:57 +01:00
SashaTheRed
a280cbc62c
Add sprite support for French and Portugese languages 2018-01-02 13:56:37 +01:00
Christoph Oelckers
714259d715 - removed the ugly grenades from the extra .pk3, now that the main file contains a much nicer and unproblematic replacement. 2017-10-23 20:51:00 +02:00
Rachael Alexanderson
832c8f6754 - added new Ice Shards, and removed the zd_extra version 2017-10-23 03:39:44 -04:00
nashmuhandes
10429d4421 Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
Christoph Oelckers
72e1e869f6 - removed the original dog sounds as they are questionable in terms of copyright and there's no reason to prefer them over their replacements. 2017-09-30 15:23:44 +02:00
Christoph Oelckers
e5660e759a - moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues. 2017-09-30 08:21:20 +02:00
Christoph Oelckers
b022f6dd81 - removed unkna0 from wadsrc_extra. 2017-09-30 08:16:07 +02:00
Christoph Oelckers
c22c93dd51 - the pistol icon was a contribution from the forum and also does not need replacement. 2017-09-30 08:09:27 +02:00
Christoph Oelckers
22b1997846 - Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous. 2017-09-30 08:07:45 +02:00
Christoph Oelckers
21f089c148 - removed redundant content from wadsrc_extra, i.e. all files which were identical with the ones in wadsrc. 2017-09-30 08:02:37 +02:00
Rachael Alexanderson
6044c46d39 - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00