Commit graph

34 commits

Author SHA1 Message Date
alexey.lysiuk
015f57ed52 - fixed VM abort when entering search menu
https://forum.zdoom.org/viewtopic.php?t=65833
2019-09-08 10:11:21 +02:00
Alexander
9f8241865b add empty line after standard options
Rationale:
When a mod adds a custom option menu, it adds a space before it, like this:
```
AddOptionMenu OptionsMenu
{
  StaticText ""
  Submenu "$MYTITLE", MyOptions
}
```
to prevent custom option menu being in the same block as the last entries in the
standard options list. It's okay.

But when more than one such mod is loaded, each one of them adds a space before
their option menu entry, and Options Menu becomes unnecessary bloated.

This simple edit allows mods to not add a space, still be separated from
standard options.
2019-09-01 00:09:18 +02:00
Christoph Oelckers
1161a17f00 - do not blur the background for portrait-less conversations.
- Fixed the mHasBackdrop flag. (drfrag)

# Conflicts:
#	wadsrc/static/zscript/ui/menu/conversationmenu.zs

# Conflicts:
#	src/menu/menu.cpp
2019-08-10 12:47:41 +02:00
drfrag
61bd1d614a - More fake generic font support. 2019-08-08 00:39:22 +02:00
drfrag
865d1581dd - Extended the fake generic font support for the dialogue system. 2019-07-27 12:56:32 +02:00
drfrag
02ee44772c - fake VGA font support to the MessageBoxMenu class 2019-07-17 23:58:12 +02:00
drfrag
b702a5a514 - fake generic font support for the dialogue system. 2019-07-17 23:49:47 +02:00
drfrag
3000e15aec - Adjustments to the new player setup menu. 2019-07-16 01:53:29 +02:00
drfrag
a66bb6ad16 - Cosmetic changes. 2019-07-15 20:38:44 +02:00
Christoph Oelckers
f77336b25c - fixed: The color sliders in the player setup menu may not be selected when inactive. 2019-07-15 20:38:29 +02:00
Christoph Oelckers
ce7920727c - removed debug output. 2019-07-15 20:38:28 +02:00
Christoph Oelckers
2577c0843e - adjustments to the player menu so that the display isn't cut off on the smallest screen sizes. 2019-07-15 20:38:26 +02:00
Christoph Oelckers
bba2854796 - reimplemented new player setup menu as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.

# Conflicts:
#	src/menu/menudef.cpp
#	src/namedef.h
#	wadsrc/static/zscript/ui/menu/optionmenu.zs
2019-07-15 20:37:36 +02:00
Christoph Oelckers
3700b0c7b8 - replaced the procedural backdrop texture with some warped noise texture.
This was done because the backdrop as implemented was the only texture in the entire game that had to be deleted and recreated each frame.
However, with Vulkan this would have necessitated quite a bit of synchronization with the render pipeline which wasn't really feasible just for this one single texture.
Now the texture manager can assume that once a texture was created it will be immutable and never has to change.

# Conflicts:
#	src/CMakeLists.txt
#	src/textures/backdroptexture.cpp
#	src/v_2ddrawer.cpp
2019-07-15 19:55:51 +02:00
Christoph Oelckers
d14a48f8f4 - use BigUpper font for option menu captions.
# Conflicts:
#	src/gamedata/fonts/v_font.cpp

There's actually no BigUpper font here. (drfrag)
2019-07-11 13:24:40 +02:00
drfrag
08cd080597 - Added DrawOptionText function for the options menu. 2019-07-10 23:04:40 +02:00
drfrag
a6429a1ae1 - Added some dummy functions for the option menu. 2019-07-10 22:59:53 +02:00
Alexander
b19284cea9 localize custom menu titles in option search results 2019-06-13 15:54:19 +02:00
Christoph Oelckers
38fd06656d - made the colorset names and the texts in the color picker localizable.
# Conflicts:
#	wadsrc/static/language.csv
2019-05-19 20:40:22 +02:00
alexey.lysiuk
1577da4186 - fixed deprecation warnings in core scripts
Actually no warnings here (drfrag)

# Conflicts:
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-05-14 20:07:55 +02:00
Christoph Oelckers
6caf1f60c6 - added some UTF-8 utilities to FString.
This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-05-14 19:35:21 +02:00
Alexander
73a0275cf6 option search improvements
1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-05-14 19:01:25 +02:00
Alexander
dc666203b7 added option search menu
# Conflicts:
#	src/g_cvars.cpp
#	wadsrc/static/menudef.txt

# Conflicts:
#	src/menu/menu.cpp
2019-05-14 18:59:10 +02:00
Christoph Oelckers
cf818fbe10 - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
Christoph Oelckers
0153a42240 - fixed issues with text entering
* entering a savegame description did not work anymore
* the length check was too restrictive and always underestimated the available space
* use the console font for entering a savegame description. This has more characters and better contrast for this content.
* the interface to the text enterer used bad measurements.

# Conflicts:
#	wadsrc/static/zscript/ui/menu/optionmenuitems.zs
2019-05-14 17:38:21 +02:00
Christoph Oelckers
1e9a65e673 - fixed the player name display.
This was broken by several small unicode-incompatible code fragments.
This commit also removes the input limit for the player name and the savegame description. With multibyte encoding, limiting them to a fixed length did not work right.
Currently these will just overflow the fields if the text becomes too long, this needs some additional work.
2019-05-14 17:19:34 +02:00
Christoph Oelckers
f790d48041 - made the menu's text input handler Unicode capable.
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-05-14 17:19:19 +02:00
Christoph Oelckers
6ec2ddb702 - use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-05-01 00:42:31 +02:00
Christoph Oelckers
85efd1fa0f - use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
Without this the class cannot be properly subclassed.

# Conflicts:
#	wadsrc/static/zscript/ui/menu/optionmenuitems.zs

# Conflicts:
#	wadsrc/static/zscript/ui/menu/optionmenuitems.zs
2019-05-01 00:29:19 +02:00
Christoph Oelckers
9ea041897c - fixed: OptionMenuItemSafeCommand did not allow unsafe commands. 2019-04-29 20:05:08 +02:00
Christoph Oelckers
b5fb443258 - fixed spacing of Strife's merchant's texts. 2019-04-29 19:06:21 +02:00
Christoph Oelckers
963d1b682c - fixed layout issues with Strife's dialogues.
They were using some settings from the option menu which they never should have used to begin with.
2019-04-29 19:03:23 +02:00
Christoph Oelckers
7a9b881299 - properly construct the reply texts for Strife's merchants. 2019-04-28 23:12:02 +02:00
Christoph Oelckers
961a6fe211 - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
#	wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00