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Localized “FIND HELP” in Strife
The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files.
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2 changed files with 3 additions and 1 deletions
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@ -471,7 +471,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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players[i].SetLogText ("Find help");
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players[i].SetLogText ("$TXT_FINDHELP");
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}
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}
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@ -1464,6 +1464,8 @@ TXT_DOES_NOT_WORK = "That doesn't seem to work";
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// Strife Quest messages
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TXT_FINDHELP = "FIND HELP";
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TXT_QUEST_14 = "You've Blown Up the Crystal";
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TXT_QUEST_16 = "You've Blown Up the Gates";
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TXT_QUEST_27 = "You've Blown Up the Computer";
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