From fa53ae21e615e78b66c941ae7daa0d1ad278ca6f Mon Sep 17 00:00:00 2001 From: Nemrtvi <26684396+Nemrtvi@users.noreply.github.com> Date: Sat, 2 Feb 2019 09:08:33 +0100 Subject: [PATCH] =?UTF-8?q?Localized=20=E2=80=9CFIND=20HELP=E2=80=9D=20in?= =?UTF-8?q?=20Strife?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files. --- src/g_level.cpp | 2 +- wadsrc/static/language.enu | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index 99be28e05..e1d8fc322 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -471,7 +471,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel) for (i = 0; i < MAXPLAYERS; ++i) { if (playeringame[i]) - players[i].SetLogText ("Find help"); + players[i].SetLogText ("$TXT_FINDHELP"); } } diff --git a/wadsrc/static/language.enu b/wadsrc/static/language.enu index f620abfc1..54cb51ef1 100644 --- a/wadsrc/static/language.enu +++ b/wadsrc/static/language.enu @@ -1464,6 +1464,8 @@ TXT_DOES_NOT_WORK = "That doesn't seem to work"; // Strife Quest messages +TXT_FINDHELP = "FIND HELP"; + TXT_QUEST_14 = "You've Blown Up the Crystal"; TXT_QUEST_16 = "You've Blown Up the Gates"; TXT_QUEST_27 = "You've Blown Up the Computer";