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- Fix for the "GC can't keep up while the game is paused" issue.
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@ -104,6 +104,8 @@ void P_Ticker (void)
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ac->flags8 &= ~MF8_RECREATELIGHTS;
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ac->SetDynamicLights();
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}
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if (!(ac->ObjectFlags & OF_EuthanizeMe))
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GC::CheckGC();
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}
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return;
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}
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