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- moved the lump/resource names in the string table to their own file and removed them from other language files.
These are neither supposed to be translated nor overridden by other language tables. Doing so may break later Dehacked refactorings. # Conflicts: # wadsrc/static/language.rus
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3 changed files with 91 additions and 99 deletions
91
wadsrc/static/language.def
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91
wadsrc/static/language.def
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[default]
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// The contents of this file are not supposed to be translated!!!
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// These strings are needed in the string table only so that they can be replaced by Dehacked.
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// Music names for Doom.
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// Note that these names are not prefixed with 'd_' because that's how Dehacked patches expect them.
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MUSIC_E1M1 = "e1m1";
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MUSIC_E1M2 = "e1m2";
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MUSIC_E1M3 = "e1m3";
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MUSIC_E1M4 = "e1m4";
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MUSIC_E1M5 = "e1m5";
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MUSIC_E1M6 = "e1m6";
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MUSIC_E1M7 = "e1m7";
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MUSIC_E1M8 = "e1m8";
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MUSIC_E1M9 = "e1m9";
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MUSIC_E2M1 = "e2m1";
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MUSIC_E2M2 = "e2m2";
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MUSIC_E2M3 = "e2m3";
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MUSIC_E2M4 = "e2m4";
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MUSIC_E2M5 = "e2m5";
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MUSIC_E2M6 = "e2m6";
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MUSIC_E2M7 = "e2m7";
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MUSIC_E2M8 = "e2m8";
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MUSIC_E2M9 = "e2m9";
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MUSIC_E3M1 = "e3m1";
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MUSIC_E3M2 = "e3m2";
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MUSIC_E3M3 = "e3m3";
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MUSIC_E3M4 = "e3m4";
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MUSIC_E3M5 = "e3m5";
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MUSIC_E3M6 = "e3m6";
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MUSIC_E3M7 = "e3m7";
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MUSIC_E3M8 = "e3m8";
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MUSIC_E3M9 = "e3m9";
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MUSIC_INTER = "inter";
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MUSIC_INTRO = "intro";
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MUSIC_BUNNY = "bunny";
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MUSIC_VICTOR = "victor";
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MUSIC_INTROA = "introa";
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MUSIC_RUNNIN = "runnin";
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MUSIC_STALKS = "stalks";
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MUSIC_COUNTD = "countd";
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MUSIC_BETWEE = "betwee";
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MUSIC_DOOM = "doom";
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MUSIC_THE_DA = "the_da";
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MUSIC_SHAWN = "shawn";
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MUSIC_DDTBLU = "ddtblu";
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MUSIC_IN_CIT = "in_cit";
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MUSIC_DEAD = "dead";
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MUSIC_STLKS2 = "stlks2";
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MUSIC_THEDA2 = "theda2";
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MUSIC_DOOM2 = "doom2";
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MUSIC_DDTBL2 = "ddtbl2";
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MUSIC_RUNNI2 = "runni2";
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MUSIC_DEAD2 = "dead2";
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MUSIC_STLKS3 = "stlks3";
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MUSIC_ROMERO = "romero";
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MUSIC_SHAWN2 = "shawn2";
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MUSIC_MESSAG = "messag";
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MUSIC_COUNT2 = "count2";
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MUSIC_DDTBL3 = "ddtbl3";
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MUSIC_AMPIE = "ampie";
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MUSIC_THEDA3 = "theda3";
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MUSIC_ADRIAN = "adrian";
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MUSIC_MESSG2 = "messg2";
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MUSIC_ROMER2 = "romer2";
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MUSIC_TENSE = "tense";
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MUSIC_SHAWN3 = "shawn3";
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MUSIC_OPENIN = "openin";
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MUSIC_EVIL = "evil";
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MUSIC_ULTIMA = "ultima";
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MUSIC_READ_M = "read_m";
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MUSIC_DM2TTL = "dm2ttl";
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MUSIC_DM2INT = "dm2int";
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// MBF (BOOM?) narration backgrounds
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bgflatE1 = "FLOOR4_8";
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bgflatE2 = "SFLR6_1";
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bgflatE3 = "MFLR8_4";
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bgflatE4 = "MFLR8_3";
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bgflat06 = "SLIME16";
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bgflat11 = "RROCK14";
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bgflat20 = "RROCK07";
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bgflat30 = "RROCK17";
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bgflat15 = "RROCK13";
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bgflat31 = "RROCK19";
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bgcastcall = "BOSSBACK";
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@ -634,19 +634,6 @@ PD_ALL6 = "You need all six keys to open this door";
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PD_ALL6O = "You need all six keys to activate this object";
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PD_ALLKEYS = "You need all the keys";
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// MBF (BOOM?) narration backgrounds
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bgflatE1 = "FLOOR4_8";
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bgflatE2 = "SFLR6_1";
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bgflatE3 = "MFLR8_4";
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bgflatE4 = "MFLR8_3";
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bgflat06 = "SLIME16";
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bgflat11 = "RROCK14";
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bgflat20 = "RROCK07";
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bgflat30 = "RROCK17";
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bgflat15 = "RROCK13";
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bgflat31 = "RROCK19";
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bgcastcall = "BOSSBACK";
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// Gameflow messages
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TXT_FRAGLIMIT = "Fraglimit hit.";
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TXT_TIMELIMIT = "Timelimit hit.";
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@ -2706,79 +2693,6 @@ OB_MPPHASEZORCH = "%o was phase zorched by %k.";
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OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device.";
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OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
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// Music names for Doom. These are needed in the string table only so that they can
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// be replaced by Dehacked.
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// Note that these names are not prefixed with 'd_' because that's how Dehacked patches
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// expect them.
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MUSIC_E1M1 = "e1m1";
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MUSIC_E1M2 = "e1m2";
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MUSIC_E1M3 = "e1m3";
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MUSIC_E1M4 = "e1m4";
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MUSIC_E1M5 = "e1m5";
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MUSIC_E1M6 = "e1m6";
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MUSIC_E1M7 = "e1m7";
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MUSIC_E1M8 = "e1m8";
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MUSIC_E1M9 = "e1m9";
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MUSIC_E2M1 = "e2m1";
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MUSIC_E2M2 = "e2m2";
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MUSIC_E2M3 = "e2m3";
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MUSIC_E2M4 = "e2m4";
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MUSIC_E2M5 = "e2m5";
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MUSIC_E2M6 = "e2m6";
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MUSIC_E2M7 = "e2m7";
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MUSIC_E2M8 = "e2m8";
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MUSIC_E2M9 = "e2m9";
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MUSIC_E3M1 = "e3m1";
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MUSIC_E3M2 = "e3m2";
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MUSIC_E3M3 = "e3m3";
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MUSIC_E3M4 = "e3m4";
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MUSIC_E3M5 = "e3m5";
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MUSIC_E3M6 = "e3m6";
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MUSIC_E3M7 = "e3m7";
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MUSIC_E3M8 = "e3m8";
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MUSIC_E3M9 = "e3m9";
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MUSIC_INTER = "inter";
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MUSIC_INTRO = "intro";
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MUSIC_BUNNY = "bunny";
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MUSIC_VICTOR = "victor";
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MUSIC_INTROA = "introa";
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MUSIC_RUNNIN = "runnin";
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MUSIC_STALKS = "stalks";
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MUSIC_COUNTD = "countd";
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MUSIC_BETWEE = "betwee";
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MUSIC_DOOM = "doom";
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MUSIC_THE_DA = "the_da";
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MUSIC_SHAWN = "shawn";
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MUSIC_DDTBLU = "ddtblu";
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MUSIC_IN_CIT = "in_cit";
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MUSIC_DEAD = "dead";
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MUSIC_STLKS2 = "stlks2";
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MUSIC_THEDA2 = "theda2";
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MUSIC_DOOM2 = "doom2";
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MUSIC_DDTBL2 = "ddtbl2";
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MUSIC_RUNNI2 = "runni2";
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MUSIC_DEAD2 = "dead2";
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MUSIC_STLKS3 = "stlks3";
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MUSIC_ROMERO = "romero";
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MUSIC_SHAWN2 = "shawn2";
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MUSIC_MESSAG = "messag";
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MUSIC_COUNT2 = "count2";
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MUSIC_DDTBL3 = "ddtbl3";
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MUSIC_AMPIE = "ampie";
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MUSIC_THEDA3 = "theda3";
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MUSIC_ADRIAN = "adrian";
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MUSIC_MESSG2 = "messg2";
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MUSIC_ROMER2 = "romer2";
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MUSIC_TENSE = "tense";
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MUSIC_SHAWN3 = "shawn3";
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MUSIC_OPENIN = "openin";
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MUSIC_EVIL = "evil";
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MUSIC_ULTIMA = "ultima";
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MUSIC_READ_M = "read_m";
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MUSIC_DM2TTL = "dm2ttl";
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MUSIC_DM2INT = "dm2int";
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// GZDoom exclusive:
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DSPLYMNU_GLOPT = "OpenGL Renderer";
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@ -582,19 +582,6 @@ PD_ALL6 = "Precisa das 6 chaves para abrir a porta";
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PD_ALL6O = "Precisa das 6 chaves para ativar este objeto";
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PD_ALLKEYS = "Precisa de todas as chaves";
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// MBF (BOOM?) narration backgrounds
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bgflatE1 = "FLOOR4_8";
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bgflatE2 = "SFLR6_1";
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bgflatE3 = "MFLR8_4";
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bgflatE4 = "MFLR8_3";
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bgflat06 = "SLIME16";
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bgflat11 = "RROCK14";
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bgflat20 = "RROCK07";
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bgflat30 = "RROCK17";
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bgflat15 = "RROCK13";
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bgflat31 = "RROCK19";
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bgcastcall = "BOSSBACK";
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// Mensagens de fim de partida online
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TXT_FRAGLIMIT = "Pontuação atingida.";
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TXT_TIMELIMIT = "Tempo atingido.";
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