gzdoom-gles/wadsrc/static/language.def
Christoph Oelckers ed1be38e56 - moved the lump/resource names in the string table to their own file and removed them from other language files.
These are neither supposed to be translated nor overridden by other language tables.
Doing so may break later Dehacked refactorings.

# Conflicts:
#	wadsrc/static/language.rus
2019-04-28 21:21:41 +02:00

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Modula-2

[default]
// The contents of this file are not supposed to be translated!!!
// These strings are needed in the string table only so that they can be replaced by Dehacked.
// Music names for Doom.
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches expect them.
MUSIC_E1M1 = "e1m1";
MUSIC_E1M2 = "e1m2";
MUSIC_E1M3 = "e1m3";
MUSIC_E1M4 = "e1m4";
MUSIC_E1M5 = "e1m5";
MUSIC_E1M6 = "e1m6";
MUSIC_E1M7 = "e1m7";
MUSIC_E1M8 = "e1m8";
MUSIC_E1M9 = "e1m9";
MUSIC_E2M1 = "e2m1";
MUSIC_E2M2 = "e2m2";
MUSIC_E2M3 = "e2m3";
MUSIC_E2M4 = "e2m4";
MUSIC_E2M5 = "e2m5";
MUSIC_E2M6 = "e2m6";
MUSIC_E2M7 = "e2m7";
MUSIC_E2M8 = "e2m8";
MUSIC_E2M9 = "e2m9";
MUSIC_E3M1 = "e3m1";
MUSIC_E3M2 = "e3m2";
MUSIC_E3M3 = "e3m3";
MUSIC_E3M4 = "e3m4";
MUSIC_E3M5 = "e3m5";
MUSIC_E3M6 = "e3m6";
MUSIC_E3M7 = "e3m7";
MUSIC_E3M8 = "e3m8";
MUSIC_E3M9 = "e3m9";
MUSIC_INTER = "inter";
MUSIC_INTRO = "intro";
MUSIC_BUNNY = "bunny";
MUSIC_VICTOR = "victor";
MUSIC_INTROA = "introa";
MUSIC_RUNNIN = "runnin";
MUSIC_STALKS = "stalks";
MUSIC_COUNTD = "countd";
MUSIC_BETWEE = "betwee";
MUSIC_DOOM = "doom";
MUSIC_THE_DA = "the_da";
MUSIC_SHAWN = "shawn";
MUSIC_DDTBLU = "ddtblu";
MUSIC_IN_CIT = "in_cit";
MUSIC_DEAD = "dead";
MUSIC_STLKS2 = "stlks2";
MUSIC_THEDA2 = "theda2";
MUSIC_DOOM2 = "doom2";
MUSIC_DDTBL2 = "ddtbl2";
MUSIC_RUNNI2 = "runni2";
MUSIC_DEAD2 = "dead2";
MUSIC_STLKS3 = "stlks3";
MUSIC_ROMERO = "romero";
MUSIC_SHAWN2 = "shawn2";
MUSIC_MESSAG = "messag";
MUSIC_COUNT2 = "count2";
MUSIC_DDTBL3 = "ddtbl3";
MUSIC_AMPIE = "ampie";
MUSIC_THEDA3 = "theda3";
MUSIC_ADRIAN = "adrian";
MUSIC_MESSG2 = "messg2";
MUSIC_ROMER2 = "romer2";
MUSIC_TENSE = "tense";
MUSIC_SHAWN3 = "shawn3";
MUSIC_OPENIN = "openin";
MUSIC_EVIL = "evil";
MUSIC_ULTIMA = "ultima";
MUSIC_READ_M = "read_m";
MUSIC_DM2TTL = "dm2ttl";
MUSIC_DM2INT = "dm2int";
// MBF (BOOM?) narration backgrounds
bgflatE1 = "FLOOR4_8";
bgflatE2 = "SFLR6_1";
bgflatE3 = "MFLR8_4";
bgflatE4 = "MFLR8_3";
bgflat06 = "SLIME16";
bgflat11 = "RROCK14";
bgflat20 = "RROCK07";
bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";