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- Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals.
SVN r3445 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -2779,7 +2779,7 @@ bool FSlide::BounceWall (AActor *mo)
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if (mo->bouncecount>0 && --mo->bouncecount==0)
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{
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if (mo->flags & MF_MISSILE)
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P_ExplodeMissile(mo, NULL, NULL);
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P_ExplodeMissile(mo, line, NULL);
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else
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mo->Die(NULL, NULL);
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return true;
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