From e6a0fbe4db438c8bed9bd5c9c709c206e06335d8 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 16 Mar 2012 01:17:12 +0000 Subject: [PATCH] - Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals. SVN r3445 (trunk) --- src/p_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index e4e58975e..06ea2d655 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -2779,7 +2779,7 @@ bool FSlide::BounceWall (AActor *mo) if (mo->bouncecount>0 && --mo->bouncecount==0) { if (mo->flags & MF_MISSILE) - P_ExplodeMissile(mo, NULL, NULL); + P_ExplodeMissile(mo, line, NULL); else mo->Die(NULL, NULL); return true;